#include "cwav.h" #include #include typedef struct { char magic[4] = {'C', 'W', 'A', 'V'}; u16 endianess = 0xFEFF; u16 structLength = 0x40; u32 unknown0 = 0; u32 fileSize; u32 numChunks = 2; u32 infoChunkFlags = 0x7000; u32 infoChunkOffset; u32 infoChunkLength; u32 dataChunkFlags = 0x7000; u32 dataChunkOffset; u32 dataChunkLength; u8 reserved[0x14] = {0}; } Header; typedef struct { char magic[4] = {'I', 'N', 'F', 'O'}; u32 length = 0xC0; u32 type; u32 sampleRate; u32 unknown1 = 0; u32 totalSamples; u32 unknown2 = 0; u32 totalChannels; } InfoHeader; typedef struct { char magic[4] = {'D', 'A', 'T', 'A'}; u32 length; } DataHeader; typedef struct { u32 flags = 0x7100; u32 offset; } ChannelDataPointer; typedef struct { u32 flags = 0x1F00; u32 offset; u32 unknown3 = 0; u32 unknown4 = 0; u32 padding = 0; } ChannelData; u8* build_cwav(WAV wav, u32* size) { Header header; u32 offset = sizeof(Header); header.infoChunkOffset = offset; header.infoChunkLength = sizeof(InfoHeader); offset += header.infoChunkLength; offset += (sizeof(ChannelDataPointer) + sizeof(ChannelData)) * wav.format.numChannels; header.dataChunkOffset = offset; header.dataChunkLength = (u32) sizeof(DataHeader) + wav.data.chunkSize; offset += header.dataChunkLength; header.fileSize = offset; u8* output = (u8*) malloc(offset); u32 pos = 0; memcpy(output + pos, &header, sizeof(Header)); pos += sizeof(Header); InfoHeader infoHeader; infoHeader.type = wav.format.bitsPerSample == 16 ? 1 : 0; infoHeader.sampleRate = wav.format.sampleRate; infoHeader.totalSamples = wav.data.chunkSize / (wav.format.bitsPerSample / 8) / wav.format.numChannels; infoHeader.totalChannels = wav.format.numChannels; memcpy(output + pos, &infoHeader, sizeof(InfoHeader)); pos += sizeof(InfoHeader); for(int i = 0; i < wav.format.numChannels; i++) { ChannelDataPointer pointer; pointer.offset = 0x4 + (wav.format.numChannels * (u32) sizeof(ChannelDataPointer)) + (i * (u32) sizeof(ChannelData)); memcpy(output + pos, &pointer, sizeof(ChannelDataPointer)); pos += sizeof(ChannelDataPointer); } for(int i = 0; i < wav.format.numChannels; i++) { ChannelData data; data.offset = i * (wav.data.chunkSize / wav.format.numChannels); memcpy(output + pos, &data, sizeof(ChannelData)); pos += sizeof(ChannelData); } DataHeader dataHeader; dataHeader.length = (u32) sizeof(DataHeader) + wav.data.chunkSize; memcpy(output + pos, &dataHeader, sizeof(DataHeader)); pos += sizeof(DataHeader); u32 bytesPerChannel = wav.data.chunkSize / wav.format.numChannels; u32 bytesPerSample = (u32) wav.format.bitsPerSample / 8; for(int i = 0; i < wav.data.chunkSize; i += wav.format.numChannels * bytesPerSample) { for(int c = 0; c < wav.format.numChannels; c++) { memcpy(output + pos + (bytesPerChannel * c) + (i / wav.format.numChannels), wav.dataBytes + i + (c * bytesPerSample), bytesPerSample); } } pos += wav.data.chunkSize; if(size != NULL) { *size = pos; } return output; }