citro3d/source/lightlut.c

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#include "internal.h"
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void LightLut_FromArray(C3D_LightLut* lut, float* data)
{
int i;
for (i = 0; i < 256; i ++)
{
float in = data[i], diff = data[i+256];
u32 val = 0;
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if (in > 0.0f)
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{
in *= 0x1000;
val = (in < 0x1000) ? (u32)in : 0xFFF;
}
u32 val2 = 0;
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if (diff != 0.0f)
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{
if (diff < 0)
{
diff = -diff;
val2 = 0x800;
}
diff *= 0x800;
val2 |= (diff < 0x800) ? (u32)diff : 0x7FF;
}
lut->data[i] = val | (val2 << 12);
}
}
void LightLut_FromFunc(C3D_LightLut* lut, C3D_LightLutFunc func, float param, bool negative)
{
int i;
float data[512];
memset(data, 0, sizeof(data));
int min = negative ? (-128) : 0;
int max = negative ? 128 : 256;
for (i = min; i <= max; i ++)
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{
float x = (float)i/max;
float val = func(x, param);
int idx = negative ? (i & 0xFF) : i;
if (i < max)
data[idx] = val;
if (i > min)
data[idx+255] = val-data[idx-1];
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}
LightLut_FromArray(lut, data);
}
void LightLutDA_Create(C3D_LightLutDA* lut, C3D_LightLutFuncDA func, float from, float to, float arg0, float arg1)
{
int i;
float data[512];
float range = to-from;
lut->scale = 1.0f / range;
lut->bias = -from*lut->scale;
for (i = 0; i <= 256; i ++)
{
float x = from + range*i/256.0f;
float val = func(x, arg0, arg1);
if (i < 256)
data[i] = val;
if (i > 0)
data[i+255] = val-data[i-1];
}
LightLut_FromArray(&lut->lut, data);
}