citro3d/source/drawArray.c

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#include "context.h"
void C3D_DrawArray(C3D_VBO* vbo, GPU_Primitive_t primitive)
{
C3D_VBOBind(vbo);
C3Di_UpdateContext();
// Set primitive type
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GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive);
GPUCMD_AddMaskedWrite(GPUREG_025F, 2, 0x00000001);
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// The index buffer is not used, but 0x000F0227 is still required
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GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
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// Number of vertices
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GPUCMD_AddWrite(GPUREG_NUMVERTICES, vbo->vertexCount);
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// Unknown commands
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GPUCMD_AddMaskedWrite(GPUREG_0253, 1, 0x00000001);
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GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000000);
GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000001);
GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
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C3Di_GetContext()->flags |= C3DiF_NeedFinishDrawing;
}