citro3d/include/c3d/texture.h

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2014-12-20 21:34:19 +01:00
#pragma once
#include "types.h"
typedef struct
{
void* data;
size_t size;
u16 width, height;
u32 param;
GPU_TEXCOLOR fmt;
} C3D_Tex;
bool C3D_TexInit(C3D_Tex* tex, int width, int height, GPU_TEXCOLOR format);
void C3D_TexUpload(C3D_Tex* tex, const void* data);
void C3D_TexSetFilter(C3D_Tex* tex, GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter);
void C3D_TexSetWrap(C3D_Tex* tex, GPU_TEXTURE_WRAP_PARAM wrapS, GPU_TEXTURE_WRAP_PARAM wrapT);
void C3D_TexBind(int unitId, C3D_Tex* tex);
void C3D_TexFlush(C3D_Tex* tex);
void C3D_TexDelete(C3D_Tex* tex);