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<a href="light_8c.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include &quot;<a class="code" href="internal_8h.html">internal.h</a>&quot;</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"><a class="line" href="internal_8h.html#a5e20dd6f18115396537df0713e22a0b4"> 3</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a5e20dd6f18115396537df0713e22a0b4">C3Di_LightMtlBlend</a>(C3D_Light* light)</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span>{</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> C3D_Material* mtl = &amp;light-&gt;parent-&gt;material;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> C3D_LightMatConf* conf = &amp;light-&gt;conf.material;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> memset(conf, 0, <span class="keyword">sizeof</span>(*conf));</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> <span class="keywordflow">for</span> (i = 0; i &lt; 3; i ++)</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> {</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> conf-&gt;specular0 |= ((u32)(255*(mtl-&gt;specular0[i]*light-&gt;specular0[i]))) &lt;&lt; (i*10);</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> conf-&gt;specular1 |= ((u32)(255*(mtl-&gt;specular1[i]*light-&gt;specular1[i]))) &lt;&lt; (i*10);</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> conf-&gt;diffuse |= ((u32)(255*(mtl-&gt;diffuse[i] *light-&gt;diffuse[i]))) &lt;&lt; (i*10);</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> conf-&gt;ambient |= ((u32)(255*(mtl-&gt;ambient[i] *light-&gt;ambient[i]))) &lt;&lt; (i*10);</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> }</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span>}</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="light_8c.html#ab8ab92b7fbfb27125ed98fffcf44f016"> 19</a></span><span class="keywordtype">int</span> <a class="code hl_function" href="light_8c.html#ab8ab92b7fbfb27125ed98fffcf44f016">C3D_LightInit</a>(C3D_Light* light, C3D_LightEnv* env)</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span>{</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> memset(light, 0, <span class="keyword">sizeof</span>(*light));</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keywordflow">for</span> (i = 0; i &lt; 8; i ++)</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordflow">if</span> (!env-&gt;lights[i])</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordflow">if</span> (i == 8) <span class="keywordflow">return</span> -1;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> env-&gt;lights[i] = light;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> light-&gt;flags = C3DF_Light_Enabled | C3DF_Light_Dirty | C3DF_Light_MatDirty;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> light-&gt;id = i;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> light-&gt;parent = env;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> light-&gt;diffuse[0] = light-&gt;diffuse[1] = light-&gt;diffuse[2] = 1.0f;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> light-&gt;specular0[0] = light-&gt;specular0[1] = light-&gt;specular0[2] = 1.0f;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> light-&gt;specular1[0] = light-&gt;specular1[1] = light-&gt;specular1[2] = 1.0f;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> env-&gt;flags |= C3DF_LightEnv_LCDirty;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordflow">return</span> i;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span>}</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="light_8c.html#a22464b5d85058b7129361a37d3c07032"> 41</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a22464b5d85058b7129361a37d3c07032">C3D_LightEnable</a>(C3D_Light* light, <span class="keywordtype">bool</span> enable)</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span>{</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keywordflow">if</span> ((light-&gt;flags &amp; C3DF_Light_Enabled) == (enable?C3DF_Light_Enabled:0))</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordflow">if</span> (enable)</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> light-&gt;flags |= C3DF_Light_Enabled;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> light-&gt;flags &amp;= ~C3DF_Light_Enabled;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> light-&gt;parent-&gt;flags |= C3DF_LightEnv_LCDirty;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span>}</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="light_8c.html#a7484b348db434dde3a2f3fb4921195ef"> 54</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a7484b348db434dde3a2f3fb4921195ef">C3D_LightTwoSideDiffuse</a>(C3D_Light* light, <span class="keywordtype">bool</span> enable)</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span>{</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="keywordflow">if</span> (enable)</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> light-&gt;conf.config |= BIT(1);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> light-&gt;conf.config &amp;= ~BIT(1);</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> light-&gt;flags |= C3DF_Light_Dirty;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span>}</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="light_8c.html#a8614e08e3affa1e2afcb45a31dc541fa"> 63</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a8614e08e3affa1e2afcb45a31dc541fa">C3D_LightGeoFactor</a>(C3D_Light* light, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span> enable)</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span>{</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordtype">id</span> = 2 + (<span class="keywordtype">id</span>&amp;1);</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keywordflow">if</span> (enable)</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> light-&gt;conf.config |= BIT(<span class="keywordtype">id</span>);</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> light-&gt;conf.config &amp;= ~BIT(<span class="keywordtype">id</span>);</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> light-&gt;flags |= C3DF_Light_Dirty;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span>}</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"><a class="line" href="light_8c.html#a14bc9b81f135e92df83541105e5a6022"> 73</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a14bc9b81f135e92df83541105e5a6022">C3D_LightAmbient</a>(C3D_Light* light, <span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b)</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span>{</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> light-&gt;ambient[0] = b;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> light-&gt;ambient[1] = g;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> light-&gt;ambient[2] = r;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> light-&gt;flags |= C3DF_Light_MatDirty;</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span>}</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> </div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"><a class="line" href="light_8c.html#a973c826bbc2c98d22a857001a351652b"> 81</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a973c826bbc2c98d22a857001a351652b">C3D_LightDiffuse</a>(C3D_Light* light, <span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b)</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span>{</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> light-&gt;diffuse[0] = b;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> light-&gt;diffuse[1] = g;</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> light-&gt;diffuse[2] = r;</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> light-&gt;flags |= C3DF_Light_MatDirty;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span>}</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"><a class="line" href="light_8c.html#a12b8b1d7f29b72215b648ae72b4f2bad"> 89</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a12b8b1d7f29b72215b648ae72b4f2bad">C3D_LightSpecular0</a>(C3D_Light* light, <span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b)</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span>{</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> light-&gt;specular0[0] = b;</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> light-&gt;specular0[1] = g;</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> light-&gt;specular0[2] = r;</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> light-&gt;flags |= C3DF_Light_MatDirty;</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span>}</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"><a class="line" href="light_8c.html#a489b566167b28a1d64fd82ec457bacdc"> 97</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a489b566167b28a1d64fd82ec457bacdc">C3D_LightSpecular1</a>(C3D_Light* light, <span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b)</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span>{</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> light-&gt;specular1[0] = b;</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> light-&gt;specular1[1] = g;</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> light-&gt;specular1[2] = r;</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> light-&gt;flags |= C3DF_Light_MatDirty;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span>}</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"><a class="line" href="light_8c.html#a6592df5c2f8f93092533f2af802a083c"> 105</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a6592df5c2f8f93092533f2af802a083c">C3D_LightPosition</a>(C3D_Light* light, C3D_FVec* pos)</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span>{</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="comment">// Enable/disable positional light depending on W coordinate</span></div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> light-&gt;conf.config &amp;= ~BIT(0);</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> light-&gt;conf.config |= (pos-&gt;w == 0.0f);</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> light-&gt;conf.position[0] = f32tof16(pos-&gt;x);</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> light-&gt;conf.position[1] = f32tof16(pos-&gt;y);</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> light-&gt;conf.position[2] = f32tof16(pos-&gt;z);</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> light-&gt;flags |= C3DF_Light_Dirty;</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span>}</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> </div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_EnableCommon(C3D_Light* light, <span class="keywordtype">bool</span> enable, u32 bit)</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span>{</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> C3D_LightEnv* env = light-&gt;parent;</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> u32* var = &amp;env-&gt;conf.config[1];</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> </div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="keywordflow">if</span> (enable == !(*var &amp; bit))</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> </div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">if</span> (!enable)</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> *var |= bit;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> *var &amp;= ~bit;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> </div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> env-&gt;flags |= C3DF_LightEnv_Dirty;</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span>}</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> </div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"><a class="line" href="light_8c.html#a44ea377d23ca980e136b913fda50696e"> 132</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a44ea377d23ca980e136b913fda50696e">C3D_LightShadowEnable</a>(C3D_Light* light, <span class="keywordtype">bool</span> enable)</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span>{</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> C3Di_EnableCommon(light, enable, GPU_LC1_SHADOWBIT(light-&gt;id));</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span>}</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"><a class="line" href="light_8c.html#a817887a9074a3c168cb5e8c8b010cc72"> 137</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a817887a9074a3c168cb5e8c8b010cc72">C3D_LightSpotEnable</a>(C3D_Light* light, <span class="keywordtype">bool</span> enable)</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span>{</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> C3Di_EnableCommon(light, enable, GPU_LC1_SPOTBIT(light-&gt;id));</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span>}</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> </div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span><span class="keyword">static</span> <span class="keyword">inline</span> u16 floattofix2_11(<span class="keywordtype">float</span> x)</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span>{</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> <span class="keywordflow">return</span> (u16)((s32)(x * (1U&lt;&lt;11)) &amp; 0x1FFF);</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span>}</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> </div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"><a class="line" href="light_8c.html#a9b177218b5ce2215413ec9675ed682f1"> 147</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a9b177218b5ce2215413ec9675ed682f1">C3D_LightSpotDir</a>(C3D_Light* light, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z)</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span>{</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> C3Di_EnableCommon(light, <span class="keyword">true</span>, GPU_LC1_SPOTBIT(light-&gt;id));</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> C3D_FVec vec = FVec3_New(-x, -y, -z);</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> vec = FVec3_Normalize(vec);</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> light-&gt;conf.spotDir[0] = floattofix2_11(vec.x);</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> light-&gt;conf.spotDir[1] = floattofix2_11(vec.y);</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> light-&gt;conf.spotDir[2] = floattofix2_11(vec.z);</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> light-&gt;flags |= C3DF_Light_Dirty;</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span>}</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> </div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"><a class="line" href="light_8c.html#a8dbd12f98685b3dbfdab1e564519f2c0"> 158</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a8dbd12f98685b3dbfdab1e564519f2c0">C3D_LightSpotLut</a>(C3D_Light* light, C3D_LightLut* lut)</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span>{</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> <span class="keywordtype">bool</span> hasLut = lut != NULL;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> C3Di_EnableCommon(light, hasLut, GPU_LC1_SPOTBIT(light-&gt;id));</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> light-&gt;lut_SP = lut;</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> <span class="keywordflow">if</span> (hasLut)</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> light-&gt;flags |= C3DF_Light_SPDirty;</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span>}</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"><a class="line" href="light_8c.html#a7edc7e97d411bba61175f977970cab98"> 167</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a7edc7e97d411bba61175f977970cab98">C3D_LightDistAttnEnable</a>(C3D_Light* light, <span class="keywordtype">bool</span> enable)</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span>{</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> C3Di_EnableCommon(light, enable, GPU_LC1_ATTNBIT(light-&gt;id));</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span>}</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> </div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"><a class="line" href="light_8c.html#a8df68289dcb6944e567aa59dbefcf4c8"> 172</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="light_8c.html#a8df68289dcb6944e567aa59dbefcf4c8">C3D_LightDistAttn</a>(C3D_Light* light, C3D_LightLutDA* lut)</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span>{</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> <span class="keywordtype">bool</span> hasLut = lut != NULL;</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> C3Di_EnableCommon(light, hasLut, GPU_LC1_ATTNBIT(light-&gt;id));</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> <span class="keywordflow">if</span> (!hasLut) <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> </div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> light-&gt;conf.distAttnBias = f32tof20(lut-&gt;bias);</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> light-&gt;conf.distAttnScale = f32tof20(lut-&gt;scale);</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> light-&gt;lut_DA = &amp;lut-&gt;lut;</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> light-&gt;flags |= C3DF_Light_Dirty | C3DF_Light_DADirty;</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span>}</div>
<div class="ttc" id="ainternal_8h_html"><div class="ttname"><a href="internal_8h.html">internal.h</a></div></div>
<div class="ttc" id="alight_8c_html_a12b8b1d7f29b72215b648ae72b4f2bad"><div class="ttname"><a href="light_8c.html#a12b8b1d7f29b72215b648ae72b4f2bad">C3D_LightSpecular0</a></div><div class="ttdeci">void C3D_LightSpecular0(C3D_Light *light, float r, float g, float b)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00089">light.c:89</a></div></div>
<div class="ttc" id="alight_8c_html_a14bc9b81f135e92df83541105e5a6022"><div class="ttname"><a href="light_8c.html#a14bc9b81f135e92df83541105e5a6022">C3D_LightAmbient</a></div><div class="ttdeci">void C3D_LightAmbient(C3D_Light *light, float r, float g, float b)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00073">light.c:73</a></div></div>
<div class="ttc" id="alight_8c_html_a22464b5d85058b7129361a37d3c07032"><div class="ttname"><a href="light_8c.html#a22464b5d85058b7129361a37d3c07032">C3D_LightEnable</a></div><div class="ttdeci">void C3D_LightEnable(C3D_Light *light, bool enable)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00041">light.c:41</a></div></div>
<div class="ttc" id="alight_8c_html_a44ea377d23ca980e136b913fda50696e"><div class="ttname"><a href="light_8c.html#a44ea377d23ca980e136b913fda50696e">C3D_LightShadowEnable</a></div><div class="ttdeci">void C3D_LightShadowEnable(C3D_Light *light, bool enable)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00132">light.c:132</a></div></div>
<div class="ttc" id="alight_8c_html_a489b566167b28a1d64fd82ec457bacdc"><div class="ttname"><a href="light_8c.html#a489b566167b28a1d64fd82ec457bacdc">C3D_LightSpecular1</a></div><div class="ttdeci">void C3D_LightSpecular1(C3D_Light *light, float r, float g, float b)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00097">light.c:97</a></div></div>
<div class="ttc" id="alight_8c_html_a5e20dd6f18115396537df0713e22a0b4"><div class="ttname"><a href="light_8c.html#a5e20dd6f18115396537df0713e22a0b4">C3Di_LightMtlBlend</a></div><div class="ttdeci">void C3Di_LightMtlBlend(C3D_Light *light)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00003">light.c:3</a></div></div>
<div class="ttc" id="alight_8c_html_a6592df5c2f8f93092533f2af802a083c"><div class="ttname"><a href="light_8c.html#a6592df5c2f8f93092533f2af802a083c">C3D_LightPosition</a></div><div class="ttdeci">void C3D_LightPosition(C3D_Light *light, C3D_FVec *pos)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00105">light.c:105</a></div></div>
<div class="ttc" id="alight_8c_html_a7484b348db434dde3a2f3fb4921195ef"><div class="ttname"><a href="light_8c.html#a7484b348db434dde3a2f3fb4921195ef">C3D_LightTwoSideDiffuse</a></div><div class="ttdeci">void C3D_LightTwoSideDiffuse(C3D_Light *light, bool enable)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00054">light.c:54</a></div></div>
<div class="ttc" id="alight_8c_html_a7edc7e97d411bba61175f977970cab98"><div class="ttname"><a href="light_8c.html#a7edc7e97d411bba61175f977970cab98">C3D_LightDistAttnEnable</a></div><div class="ttdeci">void C3D_LightDistAttnEnable(C3D_Light *light, bool enable)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00167">light.c:167</a></div></div>
<div class="ttc" id="alight_8c_html_a817887a9074a3c168cb5e8c8b010cc72"><div class="ttname"><a href="light_8c.html#a817887a9074a3c168cb5e8c8b010cc72">C3D_LightSpotEnable</a></div><div class="ttdeci">void C3D_LightSpotEnable(C3D_Light *light, bool enable)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00137">light.c:137</a></div></div>
<div class="ttc" id="alight_8c_html_a8614e08e3affa1e2afcb45a31dc541fa"><div class="ttname"><a href="light_8c.html#a8614e08e3affa1e2afcb45a31dc541fa">C3D_LightGeoFactor</a></div><div class="ttdeci">void C3D_LightGeoFactor(C3D_Light *light, int id, bool enable)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00063">light.c:63</a></div></div>
<div class="ttc" id="alight_8c_html_a8dbd12f98685b3dbfdab1e564519f2c0"><div class="ttname"><a href="light_8c.html#a8dbd12f98685b3dbfdab1e564519f2c0">C3D_LightSpotLut</a></div><div class="ttdeci">void C3D_LightSpotLut(C3D_Light *light, C3D_LightLut *lut)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00158">light.c:158</a></div></div>
<div class="ttc" id="alight_8c_html_a8df68289dcb6944e567aa59dbefcf4c8"><div class="ttname"><a href="light_8c.html#a8df68289dcb6944e567aa59dbefcf4c8">C3D_LightDistAttn</a></div><div class="ttdeci">void C3D_LightDistAttn(C3D_Light *light, C3D_LightLutDA *lut)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00172">light.c:172</a></div></div>
<div class="ttc" id="alight_8c_html_a973c826bbc2c98d22a857001a351652b"><div class="ttname"><a href="light_8c.html#a973c826bbc2c98d22a857001a351652b">C3D_LightDiffuse</a></div><div class="ttdeci">void C3D_LightDiffuse(C3D_Light *light, float r, float g, float b)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00081">light.c:81</a></div></div>
<div class="ttc" id="alight_8c_html_a9b177218b5ce2215413ec9675ed682f1"><div class="ttname"><a href="light_8c.html#a9b177218b5ce2215413ec9675ed682f1">C3D_LightSpotDir</a></div><div class="ttdeci">void C3D_LightSpotDir(C3D_Light *light, float x, float y, float z)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00147">light.c:147</a></div></div>
<div class="ttc" id="alight_8c_html_ab8ab92b7fbfb27125ed98fffcf44f016"><div class="ttname"><a href="light_8c.html#ab8ab92b7fbfb27125ed98fffcf44f016">C3D_LightInit</a></div><div class="ttdeci">int C3D_LightInit(C3D_Light *light, C3D_LightEnv *env)</div><div class="ttdef"><b>Definition:</b> <a href="light_8c_source.html#l00019">light.c:19</a></div></div>
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