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<a href="renderqueue_8c.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include &quot;<a class="code" href="internal_8h.html">internal.h</a>&quot;</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include &lt;c3d/base.h&gt;</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &lt;c3d/renderqueue.h&gt;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">static</span> C3D_RenderTarget *firstTarget, *lastTarget;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="keyword">static</span> C3D_RenderTarget *linkedTarget[3];</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">static</span> TickCounter gpuTime, cpuTime;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="keyword">static</span> <span class="keywordtype">bool</span> inFrame, inSafeTransfer, measureGpuTime;</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">static</span> <span class="keywordtype">bool</span> needSwapTop, needSwapBot, isTopStereo;</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="keyword">static</span> <span class="keywordtype">float</span> framerate = 60.0f;</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="keyword">static</span> <span class="keywordtype">float</span> framerateCounter[2] = { 60.0f, 60.0f };</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">static</span> u32 frameCounter[2];</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="keyword">static</span> void (* frameEndCb)(<span class="keywordtype">void</span>*);</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">static</span> <span class="keywordtype">void</span>* frameEndCbData;</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_RenderTargetDestroy(C3D_RenderTarget* target);</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keyword">static</span> <span class="keywordtype">bool</span> framerateLimit(<span class="keywordtype">int</span> <span class="keywordtype">id</span>)</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>{</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> framerateCounter[id] -= framerate;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keywordflow">if</span> (framerateCounter[<span class="keywordtype">id</span>] &lt;= 0.0f)</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> {</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> framerateCounter[id] += 60.0f;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> }</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span>}</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="keyword">static</span> <span class="keywordtype">void</span> onVBlank0(<a class="code hl_define" href="internal_8h.html#a951496897ceef07fbde38ba6a247aaac">C3D_UNUSED</a> <span class="keywordtype">void</span>* unused)</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span>{</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keywordflow">if</span> (framerateLimit(0))</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> frameCounter[0]++;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span>}</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span><span class="keyword">static</span> <span class="keywordtype">void</span> onVBlank1(<a class="code hl_define" href="internal_8h.html#a951496897ceef07fbde38ba6a247aaac">C3D_UNUSED</a> <span class="keywordtype">void</span>* unused)</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span>{</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordflow">if</span> (framerateLimit(1))</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> frameCounter[1]++;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span>}</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span><span class="keyword">static</span> <span class="keywordtype">void</span> onQueueFinish(gxCmdQueue_s* queue)</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span>{</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordflow">if</span> (measureGpuTime)</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> {</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> osTickCounterUpdate(&amp;gpuTime);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> measureGpuTime = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> }</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordflow">if</span> (inSafeTransfer)</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> {</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> inSafeTransfer = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordflow">if</span> (inFrame)</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> {</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> gxCmdQueueStop(queue);</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> gxCmdQueueClear(queue);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> }</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> }</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> {</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="keywordflow">if</span> (needSwapTop)</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> {</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> gfxScreenSwapBuffers(GFX_TOP, isTopStereo);</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> needSwapTop = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> }</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="keywordflow">if</span> (needSwapBot)</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> {</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> gfxScreenSwapBuffers(GFX_BOTTOM, <span class="keyword">false</span>);</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> needSwapBot = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> }</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> }</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span>}</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> </div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a41442453dd910a4c79dec8f6a5cc6acc"> 75</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a41442453dd910a4c79dec8f6a5cc6acc">C3D_FrameSync</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span>{</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> u32 cur[2];</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> u32 start[2] = { frameCounter[0], frameCounter[1] };</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="keywordflow">do</span></div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> {</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> gspWaitForAnyEvent();</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> cur[0] = frameCounter[0];</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> cur[1] = frameCounter[1];</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> } <span class="keywordflow">while</span> (cur[0]==start[0] || cur[1]==start[1]);</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span>}</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a5ef85bebbc2a8a98a409a4c24a05fee6"> 87</a></span>u32 <a class="code hl_function" href="renderqueue_8c.html#a5ef85bebbc2a8a98a409a4c24a05fee6">C3D_FrameCounter</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>)</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span>{</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <span class="keywordflow">return</span> frameCounter[id];</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span>}</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span><span class="keyword">static</span> <span class="keywordtype">bool</span> C3Di_WaitAndClearQueue(s64 timeout)</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span>{</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> gxCmdQueue_s* queue = &amp;C3Di_GetContext()-&gt;gxQueue;</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keywordflow">if</span> (!gxCmdQueueWait(queue, timeout))</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> gxCmdQueueStop(queue);</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> gxCmdQueueClear(queue);</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span>}</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"><a class="line" href="internal_8h.html#a765ddd29aa58ce4598429750d3f692a5"> 102</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a765ddd29aa58ce4598429750d3f692a5">C3Di_RenderQueueEnableVBlank</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span>{</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> gspSetEventCallback(GSPGPU_EVENT_VBlank0, onVBlank0, NULL, <span class="keyword">false</span>);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> gspSetEventCallback(GSPGPU_EVENT_VBlank1, onVBlank1, NULL, <span class="keyword">false</span>);</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span>}</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"><a class="line" href="internal_8h.html#a73b8cdfbcd16488c7a6a54dade6ae470"> 108</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a73b8cdfbcd16488c7a6a54dade6ae470">C3Di_RenderQueueDisableVBlank</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span>{</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> gspSetEventCallback(GSPGPU_EVENT_VBlank0, NULL, NULL, <span class="keyword">false</span>);</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> gspSetEventCallback(GSPGPU_EVENT_VBlank1, NULL, NULL, <span class="keyword">false</span>);</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span>}</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"><a class="line" href="internal_8h.html#a15d6ad6f422fcb523ff7ddf6808f959c"> 114</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a15d6ad6f422fcb523ff7ddf6808f959c">C3Di_RenderQueueInit</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span>{</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <a class="code hl_struct" href="struct_c3_d___context.html">C3D_Context</a>* ctx = C3Di_GetContext();</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <a class="code hl_function" href="renderqueue_8c.html#a765ddd29aa58ce4598429750d3f692a5">C3Di_RenderQueueEnableVBlank</a>();</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> GX_BindQueue(&amp;ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#a680c04725ccc6dce38dc38b018e0c148">gxQueue</a>);</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> gxCmdQueueSetCallback(&amp;ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#a680c04725ccc6dce38dc38b018e0c148">gxQueue</a>, onQueueFinish, NULL);</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> gxCmdQueueRun(&amp;ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#a680c04725ccc6dce38dc38b018e0c148">gxQueue</a>);</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span>}</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> </div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"><a class="line" href="internal_8h.html#aa8202fe4deb317840c5ca9516d7813f2"> 125</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#aa8202fe4deb317840c5ca9516d7813f2">C3Di_RenderQueueExit</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span>{</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> C3D_RenderTarget *a, *next;</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> C3Di_WaitAndClearQueue(-1);</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> gxCmdQueueSetCallback(&amp;C3Di_GetContext()-&gt;gxQueue, NULL, NULL);</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> GX_BindQueue(NULL);</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <a class="code hl_function" href="renderqueue_8c.html#a73b8cdfbcd16488c7a6a54dade6ae470">C3Di_RenderQueueDisableVBlank</a>();</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> </div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="keywordflow">for</span> (i = 0; i &lt; 3; i ++)</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> linkedTarget[i] = NULL;</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> </div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <span class="keywordflow">for</span> (a = firstTarget; a; a = next)</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> {</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> next = a-&gt;next;</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> C3Di_RenderTargetDestroy(a);</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> }</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span>}</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> </div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"><a class="line" href="internal_8h.html#a7cde967201bd3128dc49b7cc7d065ff4"> 146</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a7cde967201bd3128dc49b7cc7d065ff4">C3Di_RenderQueueWaitDone</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span>{</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> C3Di_WaitAndClearQueue(-1);</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span>}</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> </div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a9ce9a686ea3cd4f8703b8d3cb815af06"> 151</a></span><span class="keywordtype">float</span> <a class="code hl_function" href="renderqueue_8c.html#a9ce9a686ea3cd4f8703b8d3cb815af06">C3D_FrameRate</a>(<span class="keywordtype">float</span> fps)</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span>{</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> <span class="keywordtype">float</span> old = framerate;</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="keywordflow">if</span> (fps &gt; 0.0f &amp;&amp; fps &lt;= 60.0f)</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> {</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> framerate = fps;</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> framerateCounter[0] = fps;</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> framerateCounter[1] = fps;</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> }</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> <span class="keywordflow">return</span> old;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span>}</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> </div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a7675742b59d3b6718f68179bbe31e78b"> 163</a></span><span class="keywordtype">bool</span> <a class="code hl_function" href="renderqueue_8c.html#a7675742b59d3b6718f68179bbe31e78b">C3D_FrameBegin</a>(u8 flags)</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span>{</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <a class="code hl_struct" href="struct_c3_d___context.html">C3D_Context</a>* ctx = C3Di_GetContext();</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> <span class="keywordflow">if</span> (inFrame) <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> </div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="keywordflow">if</span> (flags &amp; C3D_FRAME_SYNCDRAW)</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <a class="code hl_function" href="renderqueue_8c.html#a41442453dd910a4c79dec8f6a5cc6acc">C3D_FrameSync</a>();</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <span class="keywordflow">if</span> (!C3Di_WaitAndClearQueue((flags &amp; C3D_FRAME_NONBLOCK) ? 0 : -1))</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> </div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> inFrame = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> osTickCounterStart(&amp;cpuTime);</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> GPUCMD_SetBuffer(ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#a3d911de33f8581a227f09a6e94d52f40">cmdBuf</a>, ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#aef96c9da1f31a124cac231f18dd2e3eb">cmdBufSize</a>, 0);</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span>}</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> </div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a1cf7de15e6026508e2502dd8a938a554"> 179</a></span><span class="keywordtype">bool</span> <a class="code hl_function" href="renderqueue_8c.html#a1cf7de15e6026508e2502dd8a938a554">C3D_FrameDrawOn</a>(C3D_RenderTarget* target)</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span>{</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> <span class="keywordflow">if</span> (!inFrame) <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> </div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> target-&gt;used = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> <a class="code hl_function" href="framebuffer_8c.html#aa44f954d22329dc45084b3c71593fd30">C3D_SetFrameBuf</a>(&amp;target-&gt;frameBuf);</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <a class="code hl_function" href="base_8c.html#af0c625289847e014e5045cd61218a559">C3D_SetViewport</a>(0, 0, target-&gt;frameBuf.width, target-&gt;frameBuf.height);</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span>}</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> </div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433"> 189</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433">C3D_FrameSplit</a>(u8 flags)</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span>{</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> u32 *cmdBuf, cmdBufSize;</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> <span class="keywordflow">if</span> (!inFrame) <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <span class="keywordflow">if</span> (<a class="code hl_function" href="base_8c.html#a139aee1e5943be7dfb22a011f6057689">C3Di_SplitFrame</a>(&amp;cmdBuf, &amp;cmdBufSize))</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> GX_ProcessCommandList(cmdBuf, cmdBufSize*4, flags);</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span>}</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> </div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#afff1197369155052b5ad89eca13fbb34"> 197</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#afff1197369155052b5ad89eca13fbb34">C3D_FrameEnd</a>(u8 flags)</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span>{</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <a class="code hl_struct" href="struct_c3_d___context.html">C3D_Context</a>* ctx = C3Di_GetContext();</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> <span class="keywordflow">if</span> (!inFrame) <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> </div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> <span class="keywordflow">if</span> (frameEndCb)</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> frameEndCb(frameEndCbData);</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> </div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> <a class="code hl_function" href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433">C3D_FrameSplit</a>(flags);</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> GPUCMD_SetBuffer(NULL, 0, 0);</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> osTickCounterUpdate(&amp;cpuTime);</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> inFrame = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> </div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="comment">// Flush the entire linear memory if the user did not explicitly mandate to flush the command list</span></div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> <span class="keywordflow">if</span> (!(flags &amp; GX_CMDLIST_FLUSH))</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> {</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> <span class="keyword">extern</span> u32 __ctru_linear_heap;</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> <span class="keyword">extern</span> u32 __ctru_linear_heap_size;</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> GSPGPU_FlushDataCache((<span class="keywordtype">void</span>*)__ctru_linear_heap, __ctru_linear_heap_size);</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> }</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> C3D_RenderTarget* target;</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> isTopStereo = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> <span class="keywordflow">for</span> (i = 2; i &gt;= 0; i --)</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> {</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> target = linkedTarget[i];</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="keywordflow">if</span> (!target || !target-&gt;used)</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> target-&gt;used = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <a class="code hl_function" href="framebuffer_8c.html#a5b11d7b5f9708b7ab42d35df5d753345">C3D_FrameBufTransfer</a>(&amp;target-&gt;frameBuf, target-&gt;screen, target-&gt;side, target-&gt;transferFlags);</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> <span class="keywordflow">if</span> (target-&gt;screen == GFX_TOP)</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> {</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> needSwapTop = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> <span class="keywordflow">if</span> (target-&gt;side == GFX_RIGHT)</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> isTopStereo = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> }</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (target-&gt;screen == GFX_BOTTOM)</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> needSwapBot = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> }</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> </div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> measureGpuTime = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> osTickCounterStart(&amp;gpuTime);</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> gxCmdQueueRun(&amp;ctx-&gt;<a class="code hl_variable" href="struct_c3_d___context.html#a680c04725ccc6dce38dc38b018e0c148">gxQueue</a>);</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span>}</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> </div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a0fbf711434a86cf52247197bdd18d03d"> 243</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a0fbf711434a86cf52247197bdd18d03d">C3D_FrameEndHook</a>(<span class="keywordtype">void</span> (* hook)(<span class="keywordtype">void</span>*), <span class="keywordtype">void</span>* param)</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span>{</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> frameEndCb = hook;</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> frameEndCbData = param;</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span>}</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> </div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a4d5d9a58ee65c08aac17d819e072d8d1"> 249</a></span><span class="keywordtype">float</span> <a class="code hl_function" href="renderqueue_8c.html#a4d5d9a58ee65c08aac17d819e072d8d1">C3D_GetDrawingTime</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span>{</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> <span class="keywordflow">return</span> osTickCounterRead(&amp;gpuTime);</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span>}</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> </div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a42255e0c2c469fc7ef4ce52115390fa4"> 254</a></span><span class="keywordtype">float</span> <a class="code hl_function" href="renderqueue_8c.html#a42255e0c2c469fc7ef4ce52115390fa4">C3D_GetProcessingTime</a>(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span>{</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> <span class="keywordflow">return</span> osTickCounterRead(&amp;cpuTime);</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span>}</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> </div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span><span class="keyword">static</span> C3D_RenderTarget* C3Di_RenderTargetNew(<span class="keywordtype">void</span>)</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span>{</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span> C3D_RenderTarget* target = (C3D_RenderTarget*)malloc(<span class="keyword">sizeof</span>(C3D_RenderTarget));</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> <span class="keywordflow">if</span> (!target) <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> memset(target, 0, <span class="keyword">sizeof</span>(C3D_RenderTarget));</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> <span class="keywordflow">return</span> target;</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span>}</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> </div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_RenderTargetFinishInit(C3D_RenderTarget* target)</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span>{</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> target-&gt;prev = lastTarget;</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> target-&gt;next = NULL;</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> <span class="keywordflow">if</span> (lastTarget)</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> lastTarget-&gt;next = target;</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> <span class="keywordflow">if</span> (!firstTarget)</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> firstTarget = target;</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> lastTarget = target;</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span>}</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> </div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a716ffff33be46fe13a0b66b13de4e5f8"> 278</a></span>C3D_RenderTarget* <a class="code hl_function" href="renderqueue_8c.html#a716ffff33be46fe13a0b66b13de4e5f8">C3D_RenderTargetCreate</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, GPU_COLORBUF colorFmt, C3D_DEPTHTYPE depthFmt)</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span>{</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> GPU_DEPTHBUF depthFmtReal = GPU_RB_DEPTH16;</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> <span class="keywordtype">void</span>* depthBuf = NULL;</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> <span class="keywordtype">void</span>* colorBuf = vramAlloc(<a class="code hl_function" href="framebuffer_8c.html#a615ec927724adc090747b66c1d6648b5">C3D_CalcColorBufSize</a>(width,height,colorFmt));</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> <span class="keywordflow">if</span> (!colorBuf) <span class="keywordflow">goto</span> _fail0;</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> <span class="keywordflow">if</span> (C3D_DEPTHTYPE_OK(depthFmt))</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> {</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt);</div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> <span class="keywordtype">size_t</span> depthSize = <a class="code hl_function" href="framebuffer_8c.html#a9059233abed3188edc90e95020ac63fe">C3D_CalcDepthBufSize</a>(width,height,depthFmtReal);</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> vramAllocPos vramBank = addrGetVRAMBank(colorBuf);</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> depthBuf = vramAllocAt(depthSize, vramBank ^ VRAM_ALLOC_ANY); <span class="comment">// Attempt opposite bank first...</span></div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span> <span class="keywordflow">if</span> (!depthBuf) depthBuf = vramAllocAt(depthSize, vramBank); <span class="comment">// ... if that fails, attempt same bank</span></div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> <span class="keywordflow">if</span> (!depthBuf) <span class="keywordflow">goto</span> _fail1;</div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> }</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> </div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> C3D_RenderTarget* target = C3Di_RenderTargetNew();</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> <span class="keywordflow">if</span> (!target) <span class="keywordflow">goto</span> _fail2;</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> </div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> C3D_FrameBuf* fb = &amp;target-&gt;frameBuf;</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> C3D_FrameBufAttrib(fb, width, height, <span class="keyword">false</span>);</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> C3D_FrameBufColor(fb, colorBuf, colorFmt);</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> target-&gt;ownsColor = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> <span class="keywordflow">if</span> (depthBuf)</div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> {</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> C3D_FrameBufDepth(fb, depthBuf, depthFmtReal);</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> target-&gt;ownsDepth = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> }</div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> C3Di_RenderTargetFinishInit(target);</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> <span class="keywordflow">return</span> target;</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> </div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span>_fail2:</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> <span class="keywordflow">if</span> (depthBuf) vramFree(depthBuf);</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span>_fail1:</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> vramFree(colorBuf);</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span>_fail0:</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span>}</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> </div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a31e0a8da75cf659a9ff59f8e51a42f34"> 317</a></span>C3D_RenderTarget* <a class="code hl_function" href="renderqueue_8c.html#a31e0a8da75cf659a9ff59f8e51a42f34">C3D_RenderTargetCreateFromTex</a>(C3D_Tex* tex, GPU_TEXFACE face, <span class="keywordtype">int</span> level, C3D_DEPTHTYPE depthFmt)</div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span>{</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> <span class="keywordflow">if</span> (!addrIsVRAM(tex-&gt;data)) <span class="keywordflow">return</span> NULL; <span class="comment">// Render targets must be in VRAM</span></div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> C3D_RenderTarget* target = C3Di_RenderTargetNew();</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> <span class="keywordflow">if</span> (!target) <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> </div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> C3D_FrameBuf* fb = &amp;target-&gt;frameBuf;</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span> <a class="code hl_function" href="framebuffer_8c.html#a20b36fa584fbcfde834d011677fea4d6">C3D_FrameBufTex</a>(fb, tex, face, level);</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> </div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span> <span class="keywordflow">if</span> (C3D_DEPTHTYPE_OK(depthFmt))</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> {</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> GPU_DEPTHBUF depthFmtReal = C3D_DEPTHTYPE_VAL(depthFmt);</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> <span class="keywordtype">size_t</span> depthSize = <a class="code hl_function" href="framebuffer_8c.html#a9059233abed3188edc90e95020ac63fe">C3D_CalcDepthBufSize</a>(fb-&gt;width,fb-&gt;height,depthFmtReal);</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> vramAllocPos vramBank = addrGetVRAMBank(tex-&gt;data);</div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> <span class="keywordtype">void</span>* depthBuf = vramAllocAt(depthSize, vramBank ^ VRAM_ALLOC_ANY); <span class="comment">// Attempt opposite bank first...</span></div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> <span class="keywordflow">if</span> (!depthBuf) depthBuf = vramAllocAt(depthSize, vramBank); <span class="comment">// ... if that fails, attempt same bank</span></div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span> <span class="keywordflow">if</span> (!depthBuf)</div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span> {</div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span> free(target);</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span> <span class="keywordflow">return</span> NULL;</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span> }</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span> </div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"> 339</span> C3D_FrameBufDepth(fb, depthBuf, depthFmtReal);</div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno"> 340</span> target-&gt;ownsDepth = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno"> 341</span> }</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno"> 342</span> </div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno"> 343</span> C3Di_RenderTargetFinishInit(target);</div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno"> 344</span> <span class="keywordflow">return</span> target;</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"> 345</span>}</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"> 346</span> </div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span><span class="keywordtype">void</span> C3Di_RenderTargetDestroy(C3D_RenderTarget* target)</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span>{</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span> <span class="keywordflow">if</span> (target-&gt;ownsColor)</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span> vramFree(target-&gt;frameBuf.colorBuf);</div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span> <span class="keywordflow">if</span> (target-&gt;ownsDepth)</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span> vramFree(target-&gt;frameBuf.depthBuf);</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> </div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> C3D_RenderTarget** prevNext = target-&gt;prev ? &amp;target-&gt;prev-&gt;next : &amp;firstTarget;</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span> C3D_RenderTarget** nextPrev = target-&gt;next ? &amp;target-&gt;next-&gt;prev : &amp;lastTarget;</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span> *prevNext = target-&gt;next;</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span> *nextPrev = target-&gt;prev;</div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"> 358</span> free(target);</div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"> 359</span>}</div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"> 360</span> </div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#afa76b60e45b1a19fa44136a880c311ef"> 361</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#afa76b60e45b1a19fa44136a880c311ef">C3D_RenderTargetDelete</a>(C3D_RenderTarget* target)</div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"> 362</span>{</div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"> 363</span> <span class="keywordflow">if</span> (inFrame)</div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno"> 364</span> svcBreak(USERBREAK_PANIC); <span class="comment">// Shouldn&#39;t happen.</span></div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno"> 365</span> <span class="keywordflow">if</span> (target-&gt;linked)</div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno"> 366</span> C3D_RenderTargetDetachOutput(target);</div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno"> 367</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno"> 368</span> C3Di_WaitAndClearQueue(-1);</div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span> C3Di_RenderTargetDestroy(target);</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span>}</div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno"> 371</span> </div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#aa44d9c7acd33a35026292cb0481b4ebf"> 372</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#aa44d9c7acd33a35026292cb0481b4ebf">C3D_RenderTargetSetOutput</a>(C3D_RenderTarget* target, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags)</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span>{</div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno"> 374</span> <span class="keywordtype">int</span> <span class="keywordtype">id</span> = 0;</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno"> 375</span> <span class="keywordflow">if</span> (screen==GFX_BOTTOM) <span class="keywordtype">id</span> = 2;</div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno"> 376</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (side==GFX_RIGHT) <span class="keywordtype">id</span> = 1;</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno"> 377</span> <span class="keywordflow">if</span> (linkedTarget[<span class="keywordtype">id</span>])</div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno"> 378</span> {</div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno"> 379</span> linkedTarget[id]-&gt;linked = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno"> 380</span> <span class="keywordflow">if</span> (!inFrame)</div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno"> 381</span> C3Di_WaitAndClearQueue(-1);</div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno"> 382</span> }</div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno"> 383</span> linkedTarget[id] = target;</div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span> <span class="keywordflow">if</span> (target)</div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span> {</div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno"> 386</span> target-&gt;linked = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno"> 387</span> target-&gt;transferFlags = transferFlags;</div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno"> 388</span> target-&gt;screen = screen;</div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno"> 389</span> target-&gt;side = side;</div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno"> 390</span> }</div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span>}</div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"> 392</span> </div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)</div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span>{</div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"> 395</span> C3Di_WaitAndClearQueue(-1);</div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"> 396</span> inSafeTransfer = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"> 397</span> GX_DisplayTransfer(inadr, indim, outadr, outdim, flags);</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"> 398</span> gxCmdQueueRun(&amp;C3Di_GetContext()-&gt;gxQueue);</div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"> 399</span>}</div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"> 400</span> </div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span>{</div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"> 403</span> C3Di_WaitAndClearQueue(-1);</div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"> 404</span> inSafeTransfer = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"> 405</span> GX_TextureCopy(inadr, indim, outadr, outdim, size, flags);</div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"> 406</span> gxCmdQueueRun(&amp;C3Di_GetContext()-&gt;gxQueue);</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"> 407</span>}</div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"> 408</span> </div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"> 409</span><span class="keyword">static</span> <span class="keywordtype">void</span> C3Di_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)</div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno"> 410</span>{</div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno"> 411</span> C3Di_WaitAndClearQueue(-1);</div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"> 412</span> inSafeTransfer = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"> 413</span> GX_MemoryFill(buf0a, buf0v, buf0e, control0, buf1a, buf1v, buf1e, control1);</div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"> 414</span> gxCmdQueueRun(&amp;C3Di_GetContext()-&gt;gxQueue);</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span>}</div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"> 416</span> </div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#ae463bfd7d3676c3bcc56869f2e17ecf1"> 417</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#ae463bfd7d3676c3bcc56869f2e17ecf1">C3D_SyncDisplayTransfer</a>(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)</div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"> 418</span>{</div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"> 419</span> <span class="keywordflow">if</span> (inFrame)</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"> 420</span> {</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno"> 421</span> <a class="code hl_function" href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433">C3D_FrameSplit</a>(0);</div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno"> 422</span> GX_DisplayTransfer(inadr, indim, outadr, outdim, flags);</div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno"> 423</span> } <span class="keywordflow">else</span></div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno"> 424</span> {</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno"> 425</span> C3Di_SafeDisplayTransfer(inadr, indim, outadr, outdim, flags);</div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno"> 426</span> gspWaitForPPF();</div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno"> 427</span> }</div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno"> 428</span>}</div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno"> 429</span> </div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a40706d596256234e2655707ebdcacb32"> 430</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a40706d596256234e2655707ebdcacb32">C3D_SyncTextureCopy</a>(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)</div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"> 431</span>{</div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"> 432</span> <span class="keywordflow">if</span> (inFrame)</div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno"> 433</span> {</div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno"> 434</span> <a class="code hl_function" href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433">C3D_FrameSplit</a>(0);</div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"> 435</span> GX_TextureCopy(inadr, indim, outadr, outdim, size, flags);</div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"> 436</span> } <span class="keywordflow">else</span></div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno"> 437</span> {</div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno"> 438</span> C3Di_SafeTextureCopy(inadr, indim, outadr, outdim, size, flags);</div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno"> 439</span> gspWaitForPPF();</div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno"> 440</span> }</div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno"> 441</span>}</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno"> 442</span> </div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno"><a class="line" href="renderqueue_8c.html#a87d66e53af7a8267f4be0e7283c4ce9c"> 443</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="renderqueue_8c.html#a87d66e53af7a8267f4be0e7283c4ce9c">C3D_SyncMemoryFill</a>(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)</div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno"> 444</span>{</div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno"> 445</span> <span class="keywordflow">if</span> (inFrame)</div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno"> 446</span> {</div>
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno"> 447</span> <a class="code hl_function" href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433">C3D_FrameSplit</a>(0);</div>
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno"> 448</span> GX_MemoryFill(buf0a, buf0v, buf0e, control0, buf1a, buf1v, buf1e, control1);</div>
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno"> 449</span> } <span class="keywordflow">else</span></div>
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno"> 450</span> {</div>
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"> 451</span> C3Di_SafeMemoryFill(buf0a, buf0v, buf0e, control0, buf1a, buf1v, buf1e, control1);</div>
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"> 452</span> gspWaitForPSC0();</div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno"> 453</span> }</div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno"> 454</span>}</div>
<div class="ttc" id="abase_8c_html_a139aee1e5943be7dfb22a011f6057689"><div class="ttname"><a href="base_8c.html#a139aee1e5943be7dfb22a011f6057689">C3Di_SplitFrame</a></div><div class="ttdeci">bool C3Di_SplitFrame(u32 **pBuf, u32 *pSize)</div><div class="ttdef"><b>Definition:</b> <a href="base_8c_source.html#l00309">base.c:309</a></div></div>
<div class="ttc" id="abase_8c_html_af0c625289847e014e5045cd61218a559"><div class="ttname"><a href="base_8c.html#af0c625289847e014e5045cd61218a559">C3D_SetViewport</a></div><div class="ttdeci">void C3D_SetViewport(u32 x, u32 y, u32 w, u32 h)</div><div class="ttdef"><b>Definition:</b> <a href="base_8c_source.html#l00136">base.c:136</a></div></div>
<div class="ttc" id="aframebuffer_8c_html_a20b36fa584fbcfde834d011677fea4d6"><div class="ttname"><a href="framebuffer_8c.html#a20b36fa584fbcfde834d011677fea4d6">C3D_FrameBufTex</a></div><div class="ttdeci">void C3D_FrameBufTex(C3D_FrameBuf *fb, C3D_Tex *tex, GPU_TEXFACE face, int level)</div><div class="ttdef"><b>Definition:</b> <a href="framebuffer_8c_source.html#l00041">framebuffer.c:41</a></div></div>
<div class="ttc" id="aframebuffer_8c_html_a5b11d7b5f9708b7ab42d35df5d753345"><div class="ttname"><a href="framebuffer_8c.html#a5b11d7b5f9708b7ab42d35df5d753345">C3D_FrameBufTransfer</a></div><div class="ttdeci">void C3D_FrameBufTransfer(C3D_FrameBuf *frameBuf, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags)</div><div class="ttdef"><b>Definition:</b> <a href="framebuffer_8c_source.html#l00095">framebuffer.c:95</a></div></div>
<div class="ttc" id="aframebuffer_8c_html_a615ec927724adc090747b66c1d6648b5"><div class="ttname"><a href="framebuffer_8c.html#a615ec927724adc090747b66c1d6648b5">C3D_CalcColorBufSize</a></div><div class="ttdeci">u32 C3D_CalcColorBufSize(u32 width, u32 height, GPU_COLORBUF fmt)</div><div class="ttdef"><b>Definition:</b> <a href="framebuffer_8c_source.html#l00006">framebuffer.c:6</a></div></div>
<div class="ttc" id="aframebuffer_8c_html_a9059233abed3188edc90e95020ac63fe"><div class="ttname"><a href="framebuffer_8c.html#a9059233abed3188edc90e95020ac63fe">C3D_CalcDepthBufSize</a></div><div class="ttdeci">u32 C3D_CalcDepthBufSize(u32 width, u32 height, GPU_DEPTHBUF fmt)</div><div class="ttdef"><b>Definition:</b> <a href="framebuffer_8c_source.html#l00012">framebuffer.c:12</a></div></div>
<div class="ttc" id="aframebuffer_8c_html_aa44f954d22329dc45084b3c71593fd30"><div class="ttname"><a href="framebuffer_8c.html#aa44f954d22329dc45084b3c71593fd30">C3D_SetFrameBuf</a></div><div class="ttdeci">void C3D_SetFrameBuf(C3D_FrameBuf *fb)</div><div class="ttdef"><b>Definition:</b> <a href="framebuffer_8c_source.html#l00029">framebuffer.c:29</a></div></div>
<div class="ttc" id="ainternal_8h_html"><div class="ttname"><a href="internal_8h.html">internal.h</a></div></div>
<div class="ttc" id="ainternal_8h_html_a951496897ceef07fbde38ba6a247aaac"><div class="ttname"><a href="internal_8h.html#a951496897ceef07fbde38ba6a247aaac">C3D_UNUSED</a></div><div class="ttdeci">#define C3D_UNUSED</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00010">internal.h:10</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a0fbf711434a86cf52247197bdd18d03d"><div class="ttname"><a href="renderqueue_8c.html#a0fbf711434a86cf52247197bdd18d03d">C3D_FrameEndHook</a></div><div class="ttdeci">void C3D_FrameEndHook(void(*hook)(void *), void *param)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00243">renderqueue.c:243</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a15d6ad6f422fcb523ff7ddf6808f959c"><div class="ttname"><a href="renderqueue_8c.html#a15d6ad6f422fcb523ff7ddf6808f959c">C3Di_RenderQueueInit</a></div><div class="ttdeci">void C3Di_RenderQueueInit(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00114">renderqueue.c:114</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a1cf7de15e6026508e2502dd8a938a554"><div class="ttname"><a href="renderqueue_8c.html#a1cf7de15e6026508e2502dd8a938a554">C3D_FrameDrawOn</a></div><div class="ttdeci">bool C3D_FrameDrawOn(C3D_RenderTarget *target)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00179">renderqueue.c:179</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a30d22d0f997fa9d49f58a9e0cd51d433"><div class="ttname"><a href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433">C3D_FrameSplit</a></div><div class="ttdeci">void C3D_FrameSplit(u8 flags)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00189">renderqueue.c:189</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a31e0a8da75cf659a9ff59f8e51a42f34"><div class="ttname"><a href="renderqueue_8c.html#a31e0a8da75cf659a9ff59f8e51a42f34">C3D_RenderTargetCreateFromTex</a></div><div class="ttdeci">C3D_RenderTarget * C3D_RenderTargetCreateFromTex(C3D_Tex *tex, GPU_TEXFACE face, int level, C3D_DEPTHTYPE depthFmt)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00317">renderqueue.c:317</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a40706d596256234e2655707ebdcacb32"><div class="ttname"><a href="renderqueue_8c.html#a40706d596256234e2655707ebdcacb32">C3D_SyncTextureCopy</a></div><div class="ttdeci">void C3D_SyncTextureCopy(u32 *inadr, u32 indim, u32 *outadr, u32 outdim, u32 size, u32 flags)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00430">renderqueue.c:430</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a41442453dd910a4c79dec8f6a5cc6acc"><div class="ttname"><a href="renderqueue_8c.html#a41442453dd910a4c79dec8f6a5cc6acc">C3D_FrameSync</a></div><div class="ttdeci">void C3D_FrameSync(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00075">renderqueue.c:75</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a42255e0c2c469fc7ef4ce52115390fa4"><div class="ttname"><a href="renderqueue_8c.html#a42255e0c2c469fc7ef4ce52115390fa4">C3D_GetProcessingTime</a></div><div class="ttdeci">float C3D_GetProcessingTime(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00254">renderqueue.c:254</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a4d5d9a58ee65c08aac17d819e072d8d1"><div class="ttname"><a href="renderqueue_8c.html#a4d5d9a58ee65c08aac17d819e072d8d1">C3D_GetDrawingTime</a></div><div class="ttdeci">float C3D_GetDrawingTime(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00249">renderqueue.c:249</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a5ef85bebbc2a8a98a409a4c24a05fee6"><div class="ttname"><a href="renderqueue_8c.html#a5ef85bebbc2a8a98a409a4c24a05fee6">C3D_FrameCounter</a></div><div class="ttdeci">u32 C3D_FrameCounter(int id)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00087">renderqueue.c:87</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a716ffff33be46fe13a0b66b13de4e5f8"><div class="ttname"><a href="renderqueue_8c.html#a716ffff33be46fe13a0b66b13de4e5f8">C3D_RenderTargetCreate</a></div><div class="ttdeci">C3D_RenderTarget * C3D_RenderTargetCreate(int width, int height, GPU_COLORBUF colorFmt, C3D_DEPTHTYPE depthFmt)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00278">renderqueue.c:278</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a73b8cdfbcd16488c7a6a54dade6ae470"><div class="ttname"><a href="renderqueue_8c.html#a73b8cdfbcd16488c7a6a54dade6ae470">C3Di_RenderQueueDisableVBlank</a></div><div class="ttdeci">void C3Di_RenderQueueDisableVBlank(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00108">renderqueue.c:108</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a765ddd29aa58ce4598429750d3f692a5"><div class="ttname"><a href="renderqueue_8c.html#a765ddd29aa58ce4598429750d3f692a5">C3Di_RenderQueueEnableVBlank</a></div><div class="ttdeci">void C3Di_RenderQueueEnableVBlank(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00102">renderqueue.c:102</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a7675742b59d3b6718f68179bbe31e78b"><div class="ttname"><a href="renderqueue_8c.html#a7675742b59d3b6718f68179bbe31e78b">C3D_FrameBegin</a></div><div class="ttdeci">bool C3D_FrameBegin(u8 flags)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00163">renderqueue.c:163</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a7cde967201bd3128dc49b7cc7d065ff4"><div class="ttname"><a href="renderqueue_8c.html#a7cde967201bd3128dc49b7cc7d065ff4">C3Di_RenderQueueWaitDone</a></div><div class="ttdeci">void C3Di_RenderQueueWaitDone(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00146">renderqueue.c:146</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a87d66e53af7a8267f4be0e7283c4ce9c"><div class="ttname"><a href="renderqueue_8c.html#a87d66e53af7a8267f4be0e7283c4ce9c">C3D_SyncMemoryFill</a></div><div class="ttdeci">void C3D_SyncMemoryFill(u32 *buf0a, u32 buf0v, u32 *buf0e, u16 control0, u32 *buf1a, u32 buf1v, u32 *buf1e, u16 control1)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00443">renderqueue.c:443</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_a9ce9a686ea3cd4f8703b8d3cb815af06"><div class="ttname"><a href="renderqueue_8c.html#a9ce9a686ea3cd4f8703b8d3cb815af06">C3D_FrameRate</a></div><div class="ttdeci">float C3D_FrameRate(float fps)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00151">renderqueue.c:151</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_aa44d9c7acd33a35026292cb0481b4ebf"><div class="ttname"><a href="renderqueue_8c.html#aa44d9c7acd33a35026292cb0481b4ebf">C3D_RenderTargetSetOutput</a></div><div class="ttdeci">void C3D_RenderTargetSetOutput(C3D_RenderTarget *target, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00372">renderqueue.c:372</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_aa8202fe4deb317840c5ca9516d7813f2"><div class="ttname"><a href="renderqueue_8c.html#aa8202fe4deb317840c5ca9516d7813f2">C3Di_RenderQueueExit</a></div><div class="ttdeci">void C3Di_RenderQueueExit(void)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00125">renderqueue.c:125</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_ae463bfd7d3676c3bcc56869f2e17ecf1"><div class="ttname"><a href="renderqueue_8c.html#ae463bfd7d3676c3bcc56869f2e17ecf1">C3D_SyncDisplayTransfer</a></div><div class="ttdeci">void C3D_SyncDisplayTransfer(u32 *inadr, u32 indim, u32 *outadr, u32 outdim, u32 flags)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00417">renderqueue.c:417</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_afa76b60e45b1a19fa44136a880c311ef"><div class="ttname"><a href="renderqueue_8c.html#afa76b60e45b1a19fa44136a880c311ef">C3D_RenderTargetDelete</a></div><div class="ttdeci">void C3D_RenderTargetDelete(C3D_RenderTarget *target)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00361">renderqueue.c:361</a></div></div>
<div class="ttc" id="arenderqueue_8c_html_afff1197369155052b5ad89eca13fbb34"><div class="ttname"><a href="renderqueue_8c.html#afff1197369155052b5ad89eca13fbb34">C3D_FrameEnd</a></div><div class="ttdeci">void C3D_FrameEnd(u8 flags)</div><div class="ttdef"><b>Definition:</b> <a href="renderqueue_8c_source.html#l00197">renderqueue.c:197</a></div></div>
<div class="ttc" id="astruct_c3_d___context_html"><div class="ttname"><a href="struct_c3_d___context.html">C3D_Context</a></div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00031">internal.h:32</a></div></div>
<div class="ttc" id="astruct_c3_d___context_html_a3d911de33f8581a227f09a6e94d52f40"><div class="ttname"><a href="struct_c3_d___context.html#a3d911de33f8581a227f09a6e94d52f40">C3D_Context::cmdBuf</a></div><div class="ttdeci">u32 * cmdBuf</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00034">internal.h:34</a></div></div>
<div class="ttc" id="astruct_c3_d___context_html_a680c04725ccc6dce38dc38b018e0c148"><div class="ttname"><a href="struct_c3_d___context.html#a680c04725ccc6dce38dc38b018e0c148">C3D_Context::gxQueue</a></div><div class="ttdeci">gxCmdQueue_s gxQueue</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00033">internal.h:33</a></div></div>
<div class="ttc" id="astruct_c3_d___context_html_aef96c9da1f31a124cac231f18dd2e3eb"><div class="ttname"><a href="struct_c3_d___context.html#aef96c9da1f31a124cac231f18dd2e3eb">C3D_Context::cmdBufSize</a></div><div class="ttdeci">size_t cmdBufSize</div><div class="ttdef"><b>Definition:</b> <a href="internal_8h_source.html#l00035">internal.h:35</a></div></div>
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