citro3d/source/context.h

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#pragma once
#include <c3d/base.h>
#include <c3d/uniforms.h>
#include <c3d/attribs.h>
#include <c3d/buffers.h>
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#include <c3d/texenv.h>
#include <c3d/effect.h>
#include <c3d/texture.h>
#include <c3d/light.h>
#include <c3d/renderbuffer.h>
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typedef struct
{
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u32 zScale, zOffset;
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GPU_CULLMODE cullMode;
u32 alphaTest;
u32 stencilMode, stencilOp;
u32 depthTest;
u32 blendClr;
u32 alphaBlend;
} C3D_Effect;
typedef struct
{
void* cmdBuf;
size_t cmdBufSize;
u32 flags;
shaderProgram_s* program;
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C3D_AttrInfo attrInfo;
C3D_BufInfo bufInfo;
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C3D_Effect effect;
C3D_LightEnv* lightEnv;
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C3D_Tex* tex[3];
C3D_TexEnv texEnv[6];
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u32 texEnvBuf, texEnvBufClr;
C3D_RenderBuf* rb;
u32 viewport[5];
u32 scissor[3];
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} C3D_Context;
enum
{
C3DiF_Active = BIT(0),
C3DiF_NeedFinishDrawing = BIT(1),
C3DiF_AttrInfo = BIT(2),
C3DiF_BufInfo = BIT(3),
C3DiF_Effect = BIT(4),
C3DiF_RenderBuf = BIT(5),
C3DiF_Viewport = BIT(6),
C3DiF_Scissor = BIT(7),
C3DiF_Program = BIT(8),
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C3DiF_TexEnvBuf = BIT(9),
C3DiF_LightEnv = BIT(10),
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#define C3DiF_Tex(n) BIT(23+(n))
C3DiF_TexAll = 7 << 23,
#define C3DiF_TexEnv(n) BIT(26+(n))
C3DiF_TexEnvAll = 0x3F << 26,
};
static inline C3D_Context* C3Di_GetContext(void)
{
extern C3D_Context __C3D_Context;
return &__C3D_Context;
}
void C3Di_UpdateContext(void);
void C3Di_AttrInfoBind(C3D_AttrInfo* info);
void C3Di_BufInfoBind(C3D_BufInfo* info);
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void C3Di_TexEnvBind(int id, C3D_TexEnv* env);
void C3Di_EffectBind(C3D_Effect* effect);
void C3Di_RenderBufBind(C3D_RenderBuf* rb);
void C3Di_LightMtlBlend(C3D_Light* light);