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<div class="textblock">Here is a list of all file members with links to the files they belong to:</div>
<h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>C3D_AlphaBlend()&#160;:&#160;<a class="el" href="effect_8c.html#aef14b560979a4fabc7ae5057a18c5445">effect.c</a></li>
<li>C3D_AlphaTest()&#160;:&#160;<a class="el" href="effect_8c.html#a555cd40790b14750276cd36f47041c2a">effect.c</a></li>
<li>C3D_BindProgram()&#160;:&#160;<a class="el" href="base_8c.html#a46a4b1c8578240f5f303e18e99d97af1">base.c</a></li>
<li>C3D_BlendingColor()&#160;:&#160;<a class="el" href="effect_8c.html#af07e35a0f7f647f995c7f6f337d4b2eb">effect.c</a></li>
<li>C3D_BoolUnifs&#160;:&#160;<a class="el" href="uniforms_8c.html#a24fb0ec4c46efdecc2e6995574a2710a">uniforms.c</a></li>
<li>C3D_BoolUnifsDirty&#160;:&#160;<a class="el" href="uniforms_8c.html#a807e62b94ee1ecc4e6493dc9f42535fb">uniforms.c</a></li>
<li>C3D_CalcColorBufSize()&#160;:&#160;<a class="el" href="framebuffer_8c.html#a615ec927724adc090747b66c1d6648b5">framebuffer.c</a></li>
<li>C3D_CalcDepthBufSize()&#160;:&#160;<a class="el" href="framebuffer_8c.html#a9059233abed3188edc90e95020ac63fe">framebuffer.c</a></li>
<li>C3D_ColorLogicOp()&#160;:&#160;<a class="el" href="effect_8c.html#aeea658d49c9a03e5432ef797dd1bd630">effect.c</a></li>
<li>C3D_CullFace()&#160;:&#160;<a class="el" href="effect_8c.html#a711302406d9e93d5ed71bd782c83918e">effect.c</a></li>
<li>C3D_DepthMap()&#160;:&#160;<a class="el" href="effect_8c.html#a089d29970416d0e2afd28de2d88b25d5">effect.c</a></li>
<li>C3D_DepthTest()&#160;:&#160;<a class="el" href="effect_8c.html#af38339706d598b6e5e3a88766e95a99f">effect.c</a></li>
<li>C3D_DirtyTexEnv()&#160;:&#160;<a class="el" href="texenv_8c.html#abc47d36029155ab4065b679bf1bbd978">texenv.c</a></li>
<li>C3D_DrawArrays()&#160;:&#160;<a class="el" href="draw_arrays_8c.html#a3622d8b83a5912c50432f330085564c6">drawArrays.c</a></li>
<li>C3D_DrawElements()&#160;:&#160;<a class="el" href="draw_elements_8c.html#a9fa75694d9963a1800141b2452badd5c">drawElements.c</a></li>
<li>C3D_EarlyDepthTest()&#160;:&#160;<a class="el" href="effect_8c.html#af6d28032f679a91d505185eb8e59d019">effect.c</a></li>
<li>C3D_Fini()&#160;:&#160;<a class="el" href="base_8c.html#af09c99c8398f086e77bbdbf618e32df6">base.c</a></li>
<li>C3D_FixedAttribGetWritePtr()&#160;:&#160;<a class="el" href="base_8c.html#aa7d62486a2373a05fb5e66859589f800">base.c</a></li>
<li>C3D_FogColor()&#160;:&#160;<a class="el" href="fog_8c.html#a2e017fb15d6c0f3bf74378a40a2ba50d">fog.c</a></li>
<li>C3D_FogGasMode()&#160;:&#160;<a class="el" href="fog_8c.html#a8dc6123d7468e86a322bc3aaa07435b1">fog.c</a></li>
<li>C3D_FogLutBind()&#160;:&#160;<a class="el" href="fog_8c.html#a69cb58662660e29af29945c26de20895">fog.c</a></li>
<li>C3D_FragOpMode()&#160;:&#160;<a class="el" href="effect_8c.html#a72bafc7ade3093d1c90feb244fcc7e1d">effect.c</a></li>
<li>C3D_FragOpShadow()&#160;:&#160;<a class="el" href="effect_8c.html#ac76152822ff9433cacc9c1cbc8e0c4cf">effect.c</a></li>
<li>C3D_FrameBegin()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a7675742b59d3b6718f68179bbe31e78b">renderqueue.c</a></li>
<li>C3D_FrameBufClear()&#160;:&#160;<a class="el" href="framebuffer_8c.html#a6f28133b23ed22710aa38f7d59203272">framebuffer.c</a></li>
<li>C3D_FrameBufTex()&#160;:&#160;<a class="el" href="framebuffer_8c.html#a20b36fa584fbcfde834d011677fea4d6">framebuffer.c</a></li>
<li>C3D_FrameBufTransfer()&#160;:&#160;<a class="el" href="framebuffer_8c.html#a5b11d7b5f9708b7ab42d35df5d753345">framebuffer.c</a></li>
<li>C3D_FrameCounter()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a5ef85bebbc2a8a98a409a4c24a05fee6">renderqueue.c</a></li>
<li>C3D_FrameDrawOn()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a1cf7de15e6026508e2502dd8a938a554">renderqueue.c</a></li>
<li>C3D_FrameEnd()&#160;:&#160;<a class="el" href="renderqueue_8c.html#afff1197369155052b5ad89eca13fbb34">renderqueue.c</a></li>
<li>C3D_FrameEndHook()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a0fbf711434a86cf52247197bdd18d03d">renderqueue.c</a></li>
<li>C3D_FrameRate()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a9ce9a686ea3cd4f8703b8d3cb815af06">renderqueue.c</a></li>
<li>C3D_FrameSplit()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a30d22d0f997fa9d49f58a9e0cd51d433">renderqueue.c</a></li>
<li>C3D_FrameSync()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a41442453dd910a4c79dec8f6a5cc6acc">renderqueue.c</a></li>
<li>C3D_FVUnif&#160;:&#160;<a class="el" href="uniforms_8c.html#a4629f104f9d87e8028b8d5ea3d0ed694">uniforms.c</a></li>
<li>C3D_FVUnifDirty&#160;:&#160;<a class="el" href="uniforms_8c.html#a23928fd10014f4e6ef1e444c3c6caf07">uniforms.c</a></li>
<li>C3D_GasAccMax()&#160;:&#160;<a class="el" href="gas_8c.html#a66e43fb45a078cda3b69bf34977a6c3f">gas.c</a></li>
<li>C3D_GasAttn()&#160;:&#160;<a class="el" href="gas_8c.html#a6ae41647f4fe68ce9b85be7645508385">gas.c</a></li>
<li>C3D_GasBeginAcc()&#160;:&#160;<a class="el" href="gas_8c.html#a6efe9090dee9469ff9857561d5067e4c">gas.c</a></li>
<li>C3D_GasDeltaZ()&#160;:&#160;<a class="el" href="gas_8c.html#a4081c60804943b4eb960c56add623154">gas.c</a></li>
<li>C3D_GasLightDirection()&#160;:&#160;<a class="el" href="gas_8c.html#afa0b22b5c51898fe3a57166eb2c8fbf2">gas.c</a></li>
<li>C3D_GasLightPlanar()&#160;:&#160;<a class="el" href="gas_8c.html#a3bb70069dc9d5130060d478691044ce3">gas.c</a></li>
<li>C3D_GasLightView()&#160;:&#160;<a class="el" href="gas_8c.html#a651dcc05b26e47c345a997e73369366f">gas.c</a></li>
<li>C3D_GasLutBind()&#160;:&#160;<a class="el" href="gas_8c.html#ae97c37523a4b07711c94388c43819f07">gas.c</a></li>
<li>C3D_GasLutInput()&#160;:&#160;<a class="el" href="gas_8c.html#a0897bb3e7eb6f5ac4e64a52f25739e0d">gas.c</a></li>
<li>C3D_GetAttrInfo()&#160;:&#160;<a class="el" href="attribs_8c.html#ad0410a84631efa152a0e122c9b7deb1b">attribs.c</a></li>
<li>C3D_GetBufInfo()&#160;:&#160;<a class="el" href="buffers_8c.html#af67da4e259a0b0fc0e54f8e32249d817">buffers.c</a></li>
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<li>C3D_GetDrawingTime()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a4d5d9a58ee65c08aac17d819e072d8d1">renderqueue.c</a></li>
<li>C3D_GetFrameBuf()&#160;:&#160;<a class="el" href="framebuffer_8c.html#a0c4cd56f5e20277bcdbc56f844b23ea6">framebuffer.c</a></li>
<li>C3D_GetProcessingTime()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a42255e0c2c469fc7ef4ce52115390fa4">renderqueue.c</a></li>
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<li>C3D_IVUnif&#160;:&#160;<a class="el" href="uniforms_8c.html#a9d280c31d411cf7cbad513ab162d86c7">uniforms.c</a></li>
<li>C3D_IVUnifDirty&#160;:&#160;<a class="el" href="uniforms_8c.html#a7d95c86cef9538ab1622d607fc4e6ee2">uniforms.c</a></li>
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<li>C3D_LightEnvAmbient()&#160;:&#160;<a class="el" href="lightenv_8c.html#a40c904da1d7382b1184351d389c50819">lightenv.c</a></li>
<li>C3D_LightEnvBind()&#160;:&#160;<a class="el" href="lightenv_8c.html#a44cb318d8b5b651e26a14c5be1840735">lightenv.c</a></li>
<li>C3D_LightEnvBumpMode()&#160;:&#160;<a class="el" href="lightenv_8c.html#a3faa896a0a592846e364eefeb08cec30">lightenv.c</a></li>
<li>C3D_LightEnvBumpSel()&#160;:&#160;<a class="el" href="lightenv_8c.html#a32fe1de44d5e2b131f582edce96953b5">lightenv.c</a></li>
<li>C3D_LightEnvClampHighlights()&#160;:&#160;<a class="el" href="lightenv_8c.html#ae22e5854b3a4cc59529928b0d3c07d66">lightenv.c</a></li>
<li>C3D_LightEnvFresnel()&#160;:&#160;<a class="el" href="lightenv_8c.html#a5fbad59caab6411e54d5f594fb34368d">lightenv.c</a></li>
<li>C3D_LightEnvInit()&#160;:&#160;<a class="el" href="lightenv_8c.html#ac3677edb222d956e07724ebb1d012ae0">lightenv.c</a></li>
<li>C3D_LightEnvLut()&#160;:&#160;<a class="el" href="lightenv_8c.html#a2b328f2b54b9f0a0baa50684e7826982">lightenv.c</a></li>
<li>C3D_LightEnvMaterial()&#160;:&#160;<a class="el" href="lightenv_8c.html#a0a43b71cc4d3aac3aef86ebe4458bf2b">lightenv.c</a></li>
<li>C3D_LightEnvShadowMode()&#160;:&#160;<a class="el" href="lightenv_8c.html#a620aaa0aecdb77ee9e1c4488acf747b4">lightenv.c</a></li>
<li>C3D_LightEnvShadowSel()&#160;:&#160;<a class="el" href="lightenv_8c.html#ab581d4efd60b1458e8525f90e02d3592">lightenv.c</a></li>
<li>C3D_LightGeoFactor()&#160;:&#160;<a class="el" href="light_8c.html#a8614e08e3affa1e2afcb45a31dc541fa">light.c</a></li>
<li>C3D_LightInit()&#160;:&#160;<a class="el" href="light_8c.html#ab8ab92b7fbfb27125ed98fffcf44f016">light.c</a></li>
<li>C3D_LightPosition()&#160;:&#160;<a class="el" href="light_8c.html#a6592df5c2f8f93092533f2af802a083c">light.c</a></li>
<li>C3D_LightShadowEnable()&#160;:&#160;<a class="el" href="light_8c.html#a44ea377d23ca980e136b913fda50696e">light.c</a></li>
<li>C3D_LightSpecular0()&#160;:&#160;<a class="el" href="light_8c.html#a12b8b1d7f29b72215b648ae72b4f2bad">light.c</a></li>
<li>C3D_LightSpecular1()&#160;:&#160;<a class="el" href="light_8c.html#a489b566167b28a1d64fd82ec457bacdc">light.c</a></li>
<li>C3D_LightSpotDir()&#160;:&#160;<a class="el" href="light_8c.html#a9b177218b5ce2215413ec9675ed682f1">light.c</a></li>
<li>C3D_LightSpotEnable()&#160;:&#160;<a class="el" href="light_8c.html#a817887a9074a3c168cb5e8c8b010cc72">light.c</a></li>
<li>C3D_LightSpotLut()&#160;:&#160;<a class="el" href="light_8c.html#a8dbd12f98685b3dbfdab1e564519f2c0">light.c</a></li>
<li>C3D_LightTwoSideDiffuse()&#160;:&#160;<a class="el" href="light_8c.html#a7484b348db434dde3a2f3fb4921195ef">light.c</a></li>
<li>C3D_ProcTexBind()&#160;:&#160;<a class="el" href="proctex_8c.html#ab8829dfaf5b3218c25d34fb6a346f923">proctex.c</a></li>
<li>C3D_ProcTexColorLutBind()&#160;:&#160;<a class="el" href="proctex_8c.html#a5778f964dda8176a626295c481475740">proctex.c</a></li>
<li>C3D_ProcTexInit()&#160;:&#160;<a class="el" href="proctex_8c.html#a345b54954ff53d69da26e67004f27566">proctex.c</a></li>
<li>C3D_ProcTexLodBias()&#160;:&#160;<a class="el" href="proctex_8c.html#ab7b57156fec968f6fa9b3c23d8f35021">proctex.c</a></li>
<li>C3D_ProcTexLutBind()&#160;:&#160;<a class="el" href="proctex_8c.html#a5955241da90248b5b970fccdad7e35fc">proctex.c</a></li>
<li>C3D_ProcTexNoiseCoefs()&#160;:&#160;<a class="el" href="proctex_8c.html#ae07d23679dbadf4b0d8beaf6502e22eb">proctex.c</a></li>
<li>C3D_RenderTargetCreate()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a716ffff33be46fe13a0b66b13de4e5f8">renderqueue.c</a></li>
<li>C3D_RenderTargetCreateFromTex()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a31e0a8da75cf659a9ff59f8e51a42f34">renderqueue.c</a></li>
<li>C3D_RenderTargetDelete()&#160;:&#160;<a class="el" href="renderqueue_8c.html#afa76b60e45b1a19fa44136a880c311ef">renderqueue.c</a></li>
<li>C3D_RenderTargetSetOutput()&#160;:&#160;<a class="el" href="renderqueue_8c.html#aa44d9c7acd33a35026292cb0481b4ebf">renderqueue.c</a></li>
<li>C3D_SetAttrInfo()&#160;:&#160;<a class="el" href="attribs_8c.html#a6b5dbb56e3874447d62ca53182cf7795">attribs.c</a></li>
<li>C3D_SetBufInfo()&#160;:&#160;<a class="el" href="buffers_8c.html#a171a9cd987caaa33b5556e60b1a716e6">buffers.c</a></li>
<li>C3D_SetFrameBuf()&#160;:&#160;<a class="el" href="framebuffer_8c.html#aa44f954d22329dc45084b3c71593fd30">framebuffer.c</a></li>
<li>C3D_SetScissor()&#160;:&#160;<a class="el" href="base_8c.html#ad1dc1878d090a2a8946e40265b56fecc">base.c</a></li>
<li>C3D_SetTexEnv()&#160;:&#160;<a class="el" href="texenv_8c.html#a3a2ba49764ebf3e4467d554fe40769e1">texenv.c</a></li>
<li>C3D_SetViewport()&#160;:&#160;<a class="el" href="base_8c.html#af0c625289847e014e5045cd61218a559">base.c</a></li>
<li>C3D_StencilOp()&#160;:&#160;<a class="el" href="effect_8c.html#ad8a3f3ce3342c2fc2cbee737d5eeaf5d">effect.c</a></li>
<li>C3D_StencilTest()&#160;:&#160;<a class="el" href="effect_8c.html#a97039180afd2adbc0659fb37790008cb">effect.c</a></li>
<li>C3D_SyncDisplayTransfer()&#160;:&#160;<a class="el" href="renderqueue_8c.html#ae463bfd7d3676c3bcc56869f2e17ecf1">renderqueue.c</a></li>
<li>C3D_SyncMemoryFill()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a87d66e53af7a8267f4be0e7283c4ce9c">renderqueue.c</a></li>
<li>C3D_SyncTextureCopy()&#160;:&#160;<a class="el" href="renderqueue_8c.html#a40706d596256234e2655707ebdcacb32">renderqueue.c</a></li>
<li>C3D_TexBind()&#160;:&#160;<a class="el" href="texture_8c.html#a360d2c5598e94a10dbd1667b02676105">texture.c</a></li>
<li>C3D_TexDelete()&#160;:&#160;<a class="el" href="texture_8c.html#accf86ec4d1ab6318cb64dc596cb9961e">texture.c</a></li>
<li>C3D_TexEnvBufColor()&#160;:&#160;<a class="el" href="texenv_8c.html#a81588f3622353d3da05dd2ff96e43020">texenv.c</a></li>
<li>C3D_TexEnvBufUpdate()&#160;:&#160;<a class="el" href="texenv_8c.html#afd650b68579ca331052abb1ee60f8013">texenv.c</a></li>
<li>C3D_TexFlush()&#160;:&#160;<a class="el" href="texture_8c.html#a2f3af100fa9f63065b10be89b4c75a75">texture.c</a></li>
<li>C3D_TexGenerateMipmap()&#160;:&#160;<a class="el" href="texture_8c.html#abc333445dfee8a3418b51249cee58b66">texture.c</a></li>
<li>C3D_TexInitWithParams()&#160;:&#160;<a class="el" href="texture_8c.html#afa0b16b43f95e7786bcf85dd9eb4c746">texture.c</a></li>
<li>C3D_TexLoadImage()&#160;:&#160;<a class="el" href="texture_8c.html#abfc2aa9643a319accc71ebb559e68891">texture.c</a></li>
<li>C3D_TexShadowParams()&#160;:&#160;<a class="el" href="texture_8c.html#ac74ca64e5d72e7bf3d86c9ee61d2d962">texture.c</a></li>
<li>C3D_UNUSED&#160;:&#160;<a class="el" href="internal_8h.html#a951496897ceef07fbde38ba6a247aaac">internal.h</a></li>
<li>C3D_UpdateUniforms()&#160;:&#160;<a class="el" href="uniforms_8c.html#ad274dff39f7bbc80ac20e8b4a36eee46">uniforms.c</a></li>
<li>C3Di_AttrInfoBind()&#160;:&#160;<a class="el" href="attribs_8c.html#ac600ec36cc12c6473e0574f38ce2a6ef">attribs.c</a>, <a class="el" href="internal_8h.html#ac600ec36cc12c6473e0574f38ce2a6ef">internal.h</a></li>
<li>C3Di_BufInfoBind()&#160;:&#160;<a class="el" href="buffers_8c.html#a49e592c82e10a02ca46a91745ba53182">buffers.c</a>, <a class="el" href="internal_8h.html#a49e592c82e10a02ca46a91745ba53182">internal.h</a></li>
<li>C3Di_ClearShaderUniforms()&#160;:&#160;<a class="el" href="internal_8h.html#ae0d0cabc17e43f2ab2368a390e283759">internal.h</a>, <a class="el" href="uniforms_8c.html#ae0d0cabc17e43f2ab2368a390e283759">uniforms.c</a></li>
<li>C3Di_DirtyUniforms()&#160;:&#160;<a class="el" href="internal_8h.html#a3122c009e7f6b5e2fb570003212fad73">internal.h</a>, <a class="el" href="uniforms_8c.html#a3122c009e7f6b5e2fb570003212fad73">uniforms.c</a></li>
<li>C3Di_EffectBind()&#160;:&#160;<a class="el" href="effect_8c.html#a70021f960e770a637643fcfa5e0d1c9c">effect.c</a>, <a class="el" href="internal_8h.html#a4fd792654ea1facdfa6dbda29b7f4914">internal.h</a></li>
<li>C3Di_FrameBufBind()&#160;:&#160;<a class="el" href="framebuffer_8c.html#abdac0a0f522dddd85db6e17f03e20121">framebuffer.c</a>, <a class="el" href="internal_8h.html#abdac0a0f522dddd85db6e17f03e20121">internal.h</a></li>
<li>C3Di_GasUpdate()&#160;:&#160;<a class="el" href="gas_8c.html#a8caed26d6204363f215976aaa7e05e6c">gas.c</a>, <a class="el" href="internal_8h.html#a8caed26d6204363f215976aaa7e05e6c">internal.h</a></li>
<li>C3Di_LightEnvDirty()&#160;:&#160;<a class="el" href="lightenv_8c.html#a2ce7e3f5086a67f3465a3486715e0d71">lightenv.c</a></li>
<li>C3Di_LightEnvUpdate()&#160;:&#160;<a class="el" href="lightenv_8c.html#a50cc612d98a9fd5823ed865fd15a5713">lightenv.c</a></li>
<li>C3Di_LightMtlBlend()&#160;:&#160;<a class="el" href="internal_8h.html#a5e20dd6f18115396537df0713e22a0b4">internal.h</a>, <a class="el" href="light_8c.html#a5e20dd6f18115396537df0713e22a0b4">light.c</a></li>
<li>C3Di_LoadShaderUniforms()&#160;:&#160;<a class="el" href="internal_8h.html#a50e19b086244713ca897d5cb8a1a1e86">internal.h</a>, <a class="el" href="uniforms_8c.html#a50e19b086244713ca897d5cb8a1a1e86">uniforms.c</a></li>
<li>C3Di_ProcTexDirty()&#160;:&#160;<a class="el" href="proctex_8c.html#a858a4ba4e2f0ea53219743ad022ba883">proctex.c</a></li>
<li>C3Di_ProcTexUpdate()&#160;:&#160;<a class="el" href="proctex_8c.html#a6f727aa06168f2d1e94d93e5538b9ac7">proctex.c</a></li>
<li>C3Di_RenderQueueDisableVBlank()&#160;:&#160;<a class="el" href="internal_8h.html#a73b8cdfbcd16488c7a6a54dade6ae470">internal.h</a>, <a class="el" href="renderqueue_8c.html#a73b8cdfbcd16488c7a6a54dade6ae470">renderqueue.c</a></li>
<li>C3Di_RenderQueueEnableVBlank()&#160;:&#160;<a class="el" href="internal_8h.html#a765ddd29aa58ce4598429750d3f692a5">internal.h</a>, <a class="el" href="renderqueue_8c.html#a765ddd29aa58ce4598429750d3f692a5">renderqueue.c</a></li>
<li>C3Di_RenderQueueExit()&#160;:&#160;<a class="el" href="internal_8h.html#aa8202fe4deb317840c5ca9516d7813f2">internal.h</a>, <a class="el" href="renderqueue_8c.html#aa8202fe4deb317840c5ca9516d7813f2">renderqueue.c</a></li>
<li>C3Di_RenderQueueInit()&#160;:&#160;<a class="el" href="internal_8h.html#a15d6ad6f422fcb523ff7ddf6808f959c">internal.h</a>, <a class="el" href="renderqueue_8c.html#a15d6ad6f422fcb523ff7ddf6808f959c">renderqueue.c</a></li>
<li>C3Di_RenderQueueWaitDone()&#160;:&#160;<a class="el" href="internal_8h.html#a7cde967201bd3128dc49b7cc7d065ff4">internal.h</a>, <a class="el" href="renderqueue_8c.html#a7cde967201bd3128dc49b7cc7d065ff4">renderqueue.c</a></li>
<li>C3Di_SetTex()&#160;:&#160;<a class="el" href="internal_8h.html#a9cd92f53a18da481d1ba74f4c9da7dee">internal.h</a>, <a class="el" href="texture_8c.html#a9cd92f53a18da481d1ba74f4c9da7dee">texture.c</a></li>
<li>C3Di_SplitFrame()&#160;:&#160;<a class="el" href="base_8c.html#a139aee1e5943be7dfb22a011f6057689">base.c</a>, <a class="el" href="internal_8h.html#a139aee1e5943be7dfb22a011f6057689">internal.h</a></li>
<li>C3Di_TexEnvBind()&#160;:&#160;<a class="el" href="internal_8h.html#acff27a4262a8a3fb39b20f2afd4cccd5">internal.h</a>, <a class="el" href="texenv_8c.html#acff27a4262a8a3fb39b20f2afd4cccd5">texenv.c</a></li>
<li>C3Di_UpdateContext()&#160;:&#160;<a class="el" href="base_8c.html#a4cfecbe235841f7d41495a8dc6b15c32">base.c</a>, <a class="el" href="internal_8h.html#a4cfecbe235841f7d41495a8dc6b15c32">internal.h</a></li>
<li>C3DiF_Active&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba550917fdd0380732d3822b7b86125b5b">internal.h</a></li>
<li>C3DiF_AttrInfo&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba14a6b423ac2123849ecda6be07fe0e5a">internal.h</a></li>
<li>C3DiF_BufInfo&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55bacd6b3e204d1c030bb1f554fe32ef360b">internal.h</a></li>
<li>C3DiF_DrawUsed&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55baa82f1706d8bcb1bce7768efc27c910cd">internal.h</a></li>
<li>C3DiF_Effect&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba41c3bdee41a5dc274fbc94cba86c759e">internal.h</a></li>
<li>C3DiF_FogLut&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba915315f3737ad1bc187a652599d279ea">internal.h</a></li>
<li>C3DiF_FrameBuf&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55bad1f5425c52686bfa909b5e944c3f0543">internal.h</a></li>
<li>C3DiF_Gas&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba119e5ad9b004ff5f9ba5fd4e5f315459">internal.h</a></li>
<li>C3DiF_GasLut&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55bad555487ca8479e1249d7040436c4853d">internal.h</a></li>
<li>C3DiF_GshCode&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba85ea08290dfc6320a7cadd9d81157c28">internal.h</a></li>
<li>C3DiF_LightEnv&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55baa3ad35da9c183b05faad59af8b12a59d">internal.h</a></li>
<li>C3DiF_ProcTex&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55bace0cdbd9a0d9c58871a5cd7015b578b7">internal.h</a></li>
<li>C3DiF_ProcTexColorLut&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba9ffeeacaa7b28ed4ae8511a1ab70e4c4">internal.h</a></li>
<li>C3DiF_ProcTexLut&#160;:&#160;<a class="el" href="internal_8h.html#a6f06d00aa6c07b4e6aefd1d7abd71459">internal.h</a></li>
<li>C3DiF_ProcTexLutAll&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55bad776c32e592101c58730da2cbe16bc9c">internal.h</a></li>
<li>C3DiF_Program&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55baddc7c542adb0d880ef2c41e75658ff8b">internal.h</a></li>
<li>C3DiF_Scissor&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba22ba4715ea7ab4ba3574140c670b518d">internal.h</a></li>
<li>C3DiF_Tex&#160;:&#160;<a class="el" href="internal_8h.html#a387e2013baca693d8c923f75f2bc0fc9">internal.h</a></li>
<li>C3DiF_TexAll&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba15486d871c23e1aeec375129a5d5f488">internal.h</a></li>
<li>C3DiF_TexEnv&#160;:&#160;<a class="el" href="internal_8h.html#a5c1cc19e34f2546befdd67706ed6e70a">internal.h</a></li>
<li>C3DiF_TexEnvAll&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55baf9ff6d8f15941e74b78c9a577ca8de72">internal.h</a></li>
<li>C3DiF_TexEnvBuf&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba8cd84b5e5096e0a36d1814c45ab6af08">internal.h</a></li>
<li>C3DiF_TexStatus&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55babf861f17928b72f60c3b14adee71c055">internal.h</a></li>
<li>C3DiF_Viewport&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba44bed54f1738cafab64fc1435640eed7">internal.h</a></li>
<li>C3DiF_VshCode&#160;:&#160;<a class="el" href="internal_8h.html#a06fc87d81c62e9abb8790b6e5713c55ba3b6b45accda62e2542d2d8d72e3bd24e">internal.h</a></li>
<li>C3DiG_AccStage&#160;:&#160;<a class="el" href="internal_8h.html#adf764cbdea00d65edcd07bb9953ad2b7ac9dc684c6cf91e55c6155a9c01167cab">internal.h</a></li>
<li>C3DiG_BeginAcc&#160;:&#160;<a class="el" href="internal_8h.html#adf764cbdea00d65edcd07bb9953ad2b7a557b7a7b4e40b999d01d24c811fe9575">internal.h</a></li>
<li>C3DiG_RenderStage&#160;:&#160;<a class="el" href="internal_8h.html#adf764cbdea00d65edcd07bb9953ad2b7a63a268e626cd80e1d51e85d48202d91c">internal.h</a></li>
<li>C3DiG_SetAccMax&#160;:&#160;<a class="el" href="internal_8h.html#adf764cbdea00d65edcd07bb9953ad2b7ab0a87112138f6dae612a60507c2f18f0">internal.h</a></li>
<li>count&#160;:&#160;<a class="el" href="uniforms_8c.html#ad43c3812e6d13e0518d9f8b8f463ffcf">uniforms.c</a></li>
</ul>
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