citro3d/include/c3d/framebuffer.h

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#pragma once
#include "texture.h"
typedef struct
{
void* colorBuf;
void* depthBuf;
u16 width;
u16 height;
GPU_COLORBUF colorFmt;
GPU_DEPTHBUF depthFmt;
bool block32;
u8 colorMask : 4;
u8 depthMask : 4;
} C3D_FrameBuf;
// Flags for C3D_FrameBufClear
typedef enum
{
C3D_CLEAR_COLOR = BIT(0),
C3D_CLEAR_DEPTH = BIT(1),
C3D_CLEAR_ALL = C3D_CLEAR_COLOR | C3D_CLEAR_DEPTH,
} C3D_ClearBits;
u32 C3D_CalcColorBufSize(u32 width, u32 height, GPU_COLORBUF fmt);
u32 C3D_CalcDepthBufSize(u32 width, u32 height, GPU_DEPTHBUF fmt);
C3D_FrameBuf* C3D_GetFrameBuf(void);
void C3D_SetFrameBuf(C3D_FrameBuf* fb);
void C3D_FrameBufTex(C3D_FrameBuf* fb, C3D_Tex* tex, GPU_TEXFACE face, int level);
void C3D_FrameBufClear(C3D_FrameBuf* fb, C3D_ClearBits clearBits, u32 clearColor, u32 clearDepth);
void C3D_FrameBufTransfer(C3D_FrameBuf* fb, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags);
static inline void C3D_FrameBufAttrib(C3D_FrameBuf* fb, u16 width, u16 height, bool block32)
{
fb->width = width;
fb->height = height;
fb->block32 = block32;
}
static inline void C3D_FrameBufColor(C3D_FrameBuf* fb, void* buf, GPU_COLORBUF fmt)
{
if (buf)
{
fb->colorBuf = buf;
fb->colorFmt = fmt;
fb->colorMask = 0xF;
} else
{
fb->colorBuf = NULL;
fb->colorFmt = GPU_RB_RGBA8;
fb->colorMask = 0;
}
}
static inline void C3D_FrameBufDepth(C3D_FrameBuf* fb, void* buf, GPU_DEPTHBUF fmt)
{
if (buf)
{
fb->depthBuf = buf;
fb->depthFmt = fmt;
fb->depthMask = fmt == GPU_RB_DEPTH24_STENCIL8 ? 0x3 : 0x2;
} else
{
fb->depthBuf = NULL;
fb->depthFmt = GPU_RB_DEPTH24;
fb->depthMask = 0;
}
}