2014-12-20 21:34:19 +01:00
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#include "context.h"
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2015-09-07 14:47:20 +02:00
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void C3D_DrawArrays(GPU_Primitive_t primitive, int first, int size)
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2014-12-20 21:34:19 +01:00
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{
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C3Di_UpdateContext();
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// Set primitive type
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2015-03-05 17:56:33 +01:00
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GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive);
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2015-09-07 19:31:48 +02:00
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GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 2, 0x00000001);
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2014-12-20 21:34:19 +01:00
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// The index buffer is not used, but 0x000F0227 is still required
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2015-03-05 17:56:33 +01:00
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GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
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2014-12-20 21:34:19 +01:00
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// Number of vertices
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2015-09-07 14:47:20 +02:00
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GPUCMD_AddWrite(GPUREG_NUMVERTICES, size);
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// First vertex
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2015-09-07 19:31:48 +02:00
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GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first);
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2014-12-20 21:34:19 +01:00
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// Unknown commands
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2015-03-05 17:56:33 +01:00
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GPUCMD_AddMaskedWrite(GPUREG_0253, 1, 0x00000001);
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2014-12-20 21:34:19 +01:00
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2015-03-05 17:56:33 +01:00
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GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000000);
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GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
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GPUCMD_AddMaskedWrite(GPUREG_0245, 1, 0x00000001);
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GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
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2014-12-20 21:34:19 +01:00
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2015-09-20 14:04:50 +02:00
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C3Di_GetContext()->flags |= C3DiF_DrawUsed;
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2014-12-20 21:34:19 +01:00
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}
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