#include <c3d/maths.h>
void Mtx_Scale(C3D_Mtx* mtx, float x, float y, float z)
{
int i;
for (i = 0; i < 4; ++i)
mtx->r[i].x *= x;
mtx->r[i].y *= y;
mtx->r[i].z *= z;
}