12 lines
643 B
C
12 lines
643 B
C
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#pragma once
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#include "types.h"
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void C3D_DepthRange(float near, float far);
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void C3D_CullFace(GPU_CULLMODE mode);
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void C3D_StencilTest(bool enable, GPU_TESTFUNC function, int ref, int mask, int replace);
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void C3D_StencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass);
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void C3D_BlendingColor(u32 color);
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void C3D_DepthTest(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask);
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void C3D_AlphaTest(bool enable, GPU_TESTFUNC function, int ref);
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void C3D_AlphaBlend(GPU_BLENDEQUATION colorEq, GPU_BLENDEQUATION alphaEq, GPU_BLENDFACTOR srcClr, GPU_BLENDFACTOR dstClr, GPU_BLENDFACTOR srcAlpha, GPU_BLENDFACTOR dstAlpha);
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