citro3d/source/drawArray.c

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2014-12-20 21:34:19 +01:00
#include "context.h"
void C3D_DrawArray(C3D_VBO* vbo, GPU_Primitive_t primitive)
{
C3D_VBOBind(vbo);
C3Di_UpdateContext();
// Set primitive type
GPUCMD_AddSingleParam(0x0002025E, primitive);
GPUCMD_AddSingleParam(0x0002025F, 0x00000001);
// The index buffer is not used, but 0x000F0227 is still required
GPUCMD_AddSingleParam(0x000F0227, 0x80000000);
// Number of vertices
GPUCMD_AddSingleParam(0x000F0228, vbo->vertexCount);
// Unknown commands
GPUCMD_AddSingleParam(0x00010253, 0x00000001);
GPUCMD_AddSingleParam(0x00010245, 0x00000000);
GPUCMD_AddSingleParam(0x000F022E, 0x00000001);
GPUCMD_AddSingleParam(0x00010245, 0x00000001);
GPUCMD_AddSingleParam(0x000F0231, 0x00000001);
C3Di_GetContext()->flags |= C3DiF_NeedFinishDrawing;
}