8 lines
140 B
C
8 lines
140 B
C
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#include <c3d/maths.h>
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void Mtx_Identity(C3D_Mtx* out)
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{
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Mtx_Zeros(out);
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out->r[0].x = out->r[1].y = out->r[2].z = out->r[3].w = 1.0f;
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}
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