Refactor texenv code in order to allow for stronger type checking

This commit is contained in:
fincs 2017-10-30 21:07:15 +01:00
parent 4ed5536bcc
commit 10e929d4bb
3 changed files with 67 additions and 31 deletions

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@ -4,20 +4,22 @@
typedef struct
{
u16 srcRgb, srcAlpha;
u16 opRgb, opAlpha;
union
{
u32 opAll;
struct { u32 opRgb:12, opAlpha:12; };
};
u16 funcRgb, funcAlpha;
u32 color;
u16 scaleRgb, scaleAlpha;
} C3D_TexEnv;
enum
typedef enum
{
C3D_RGB = BIT(0),
C3D_Alpha = BIT(1),
C3D_Both = C3D_RGB | C3D_Alpha,
};
void TexEnv_Init(C3D_TexEnv* env);
} C3D_TexEnvMode;
C3D_TexEnv* C3D_GetTexEnv(int id);
void C3D_SetTexEnv(int id, C3D_TexEnv* env);
@ -26,29 +28,71 @@ void C3D_DirtyTexEnv(C3D_TexEnv* env);
void C3D_TexEnvBufUpdate(int mode, int mask);
void C3D_TexEnvBufColor(u32 color);
static inline void C3D_TexEnvSrc(C3D_TexEnv* env, int mode, int s1, int s2, int s3)
static inline void C3D_TexEnvInit(C3D_TexEnv* env)
{
int param = GPU_TEVSOURCES(s1, s2, s3);
if (mode & C3D_RGB)
env->srcRgb = GPU_TEVSOURCES(GPU_PREVIOUS, 0, 0);
env->srcAlpha = env->srcRgb;
env->opAll = 0;
env->funcRgb = GPU_REPLACE;
env->funcAlpha = env->funcRgb;
env->color = 0xFFFFFFFF;
env->scaleRgb = GPU_TEVSCALE_1;
env->scaleAlpha = GPU_TEVSCALE_1;
}
#ifdef __cplusplus
#define _C3D_DEFAULT(x) = x
#else
#define _C3D_DEFAULT(x)
#endif
C3D_DEPRECATED static inline void TexEnv_Init(C3D_TexEnv* env)
{
C3D_TexEnvInit(env);
}
static inline void C3D_TexEnvSrc(C3D_TexEnv* env, C3D_TexEnvMode mode,
GPU_TEVSRC s1,
GPU_TEVSRC s2 _C3D_DEFAULT(GPU_PRIMARY_COLOR),
GPU_TEVSRC s3 _C3D_DEFAULT(GPU_PRIMARY_COLOR))
{
int param = GPU_TEVSOURCES((int)s1, (int)s2, (int)s3);
if ((int)mode & C3D_RGB)
env->srcRgb = param;
if (mode & C3D_Alpha)
if ((int)mode & C3D_Alpha)
env->srcAlpha = param;
}
static inline void C3D_TexEnvOp(C3D_TexEnv* env, int mode, int o1, int o2, int o3)
C3D_DEPRECATED static inline void C3D_TexEnvOp(C3D_TexEnv* env, C3D_TexEnvMode mode, int o1, int o2, int o3)
{
int param = GPU_TEVOPERANDS(o1, o2, o3);
if (mode & C3D_RGB)
if ((int)mode & C3D_RGB)
env->opRgb = param;
if (mode & C3D_Alpha)
if ((int)mode & C3D_Alpha)
env->opAlpha = param;
}
static inline void C3D_TexEnvFunc(C3D_TexEnv* env, int mode, int param)
static inline void C3D_TexEnvOpRgb(C3D_TexEnv* env,
GPU_TEVOP_RGB o1,
GPU_TEVOP_RGB o2 _C3D_DEFAULT(GPU_TEVOP_RGB_SRC_COLOR),
GPU_TEVOP_RGB o3 _C3D_DEFAULT(GPU_TEVOP_RGB_SRC_COLOR))
{
if (mode & C3D_RGB)
env->opRgb = GPU_TEVOPERANDS((int)o1, (int)o2, (int)o3);
}
static inline void C3D_TexEnvOpAlpha(C3D_TexEnv* env,
GPU_TEVOP_A o1,
GPU_TEVOP_A o2 _C3D_DEFAULT(GPU_TEVOP_A_SRC_ALPHA),
GPU_TEVOP_A o3 _C3D_DEFAULT(GPU_TEVOP_A_SRC_ALPHA))
{
env->opAlpha = GPU_TEVOPERANDS((int)o1, (int)o2, (int)o3);
}
static inline void C3D_TexEnvFunc(C3D_TexEnv* env, C3D_TexEnvMode mode, GPU_COMBINEFUNC param)
{
if ((int)mode & C3D_RGB)
env->funcRgb = param;
if (mode & C3D_Alpha)
if ((int)mode & C3D_Alpha)
env->funcAlpha = param;
}
@ -57,10 +101,12 @@ static inline void C3D_TexEnvColor(C3D_TexEnv* env, u32 color)
env->color = color;
}
static inline void C3D_TexEnvScale(C3D_TexEnv* env, int mode, int param)
static inline void C3D_TexEnvScale(C3D_TexEnv* env, int mode, GPU_TEVSCALE param)
{
if (mode & C3D_RGB)
env->scaleRgb = param;
if (mode & C3D_Alpha)
env->scaleAlpha = param;
}
#undef _C3D_DEFAULT

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@ -124,7 +124,7 @@ bool C3D_Init(size_t cmdBufSize)
ctx->tex[i] = NULL;
for (i = 0; i < 6; i ++)
TexEnv_Init(&ctx->texEnv[i]);
C3D_TexEnvInit(&ctx->texEnv[i]);
ctx->fixedAttribDirty = 0;
ctx->fixedAttribEverDirty = 0;

View File

@ -1,18 +1,5 @@
#include "internal.h"
void TexEnv_Init(C3D_TexEnv* env)
{
env->srcRgb = GPU_TEVSOURCES(GPU_PREVIOUS, 0, 0);
env->srcAlpha = env->srcRgb;
env->opRgb = GPU_TEVOPERANDS(0,0,0);
env->opAlpha = env->opRgb;
env->funcRgb = GPU_REPLACE;
env->funcAlpha = env->funcRgb;
env->color = 0xFFFFFFFF;
env->scaleRgb = GPU_TEVSCALE_1;
env->scaleAlpha = GPU_TEVSCALE_1;
}
C3D_TexEnv* C3D_GetTexEnv(int id)
{
C3D_Context* ctx = C3Di_GetContext();
@ -31,8 +18,11 @@ void C3D_SetTexEnv(int id, C3D_TexEnv* env)
if (!(ctx->flags & C3DiF_Active))
return;
memcpy(&ctx->texEnv[id], env, sizeof(*env));
ctx->flags |= C3DiF_TexEnv(id);
if (env)
memcpy(&ctx->texEnv[id], env, sizeof(*env));
else
C3D_TexEnvInit(&ctx->texEnv[id]);
}
void C3D_DirtyTexEnv(C3D_TexEnv* env)