Add support for procedural textures (Texture Unit 3)

This commit is contained in:
fincs 2017-03-15 16:49:06 +01:00
parent 33c6a10be5
commit 1739f88e40
5 changed files with 340 additions and 0 deletions

125
include/c3d/proctex.h Normal file
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@ -0,0 +1,125 @@
#pragma once
#include "types.h"
typedef struct
{
u32 color[256];
u32 diff[256];
} C3D_ProcTexColorLut;
typedef struct
{
union
{
u32 proctex0;
struct
{
u32 uClamp : 3;
u32 vClamp : 3;
u32 rgbFunc : 4;
u32 alphaFunc : 4;
bool alphaSeparate : 1;
bool enableNoise : 1;
u32 uShift : 2;
u32 vShift : 2;
u32 lodBiasLow : 8;
};
};
union
{
u32 proctex1;
struct
{
u16 uNoiseAmpl;
u16 uNoisePhase;
};
};
union
{
u32 proctex2;
struct
{
u16 vNoiseAmpl;
u16 vNoisePhase;
};
};
union
{
u32 proctex3;
struct
{
u16 uNoiseFreq;
u16 vNoiseFreq;
};
};
union
{
u32 proctex4;
struct
{
u32 minFilter : 3;
u32 unknown1 : 8;
u32 width : 8;
u32 lodBiasHigh : 8;
};
};
union
{
u32 proctex5;
struct
{
u32 offset : 8;
u32 unknown2 : 24;
};
};
} C3D_ProcTex;
enum
{
C3D_ProcTex_U = BIT(0),
C3D_ProcTex_V = BIT(1),
C3D_ProcTex_UV = C3D_ProcTex_U | C3D_ProcTex_V,
};
void C3D_ProcTexInit(C3D_ProcTex* pt, int offset, int length);
void C3D_ProcTexNoiseCoefs(C3D_ProcTex* pt, int mode, float amplitude, float frequency, float phase);
void C3D_ProcTexLodBias(C3D_ProcTex* pt, float bias);
void C3D_ProcTexBind(int texCoordId, C3D_ProcTex* pt);
// GPU_LUT_NOISE, GPU_LUT_RGBMAP, GPU_LUT_ALPHAMAP
typedef u32 C3D_ProcTexLut[128];
void C3D_ProcTexLutBind(GPU_PROCTEX_LUTID id, C3D_ProcTexLut* lut);
void ProcTexLut_FromArray(C3D_ProcTexLut* lut, const float in[129]);
void C3D_ProcTexColorLutBind(C3D_ProcTexColorLut* lut);
void ProcTexColorLut_Write(C3D_ProcTexColorLut* out, const u32* in, int offset, int length);
static inline void C3D_ProcTexClamp(C3D_ProcTex* pt, GPU_PROCTEX_CLAMP u, GPU_PROCTEX_CLAMP v)
{
pt->uClamp = u;
pt->vClamp = v;
}
static inline void C3D_ProcTexCombiner(C3D_ProcTex* pt, bool separate, GPU_PROCTEX_MAPFUNC rgb, GPU_PROCTEX_MAPFUNC alpha)
{
pt->alphaSeparate = separate;
pt->rgbFunc = rgb;
if (separate)
pt->alphaFunc = alpha;
}
static inline void C3D_ProcTexNoiseEnable(C3D_ProcTex* pt, bool enable)
{
pt->enableNoise = enable;
}
static inline void C3D_ProcTexShift(C3D_ProcTex* pt, GPU_PROCTEX_SHIFT u, GPU_PROCTEX_SHIFT v)
{
pt->uShift = u;
pt->vShift = v;
}
static inline void C3D_ProcTexFilter(C3D_ProcTex* pt, GPU_PROCTEX_FILTER min)
{
pt->minFilter = min;
}

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@ -21,6 +21,7 @@ extern "C" {
#include "c3d/texenv.h" #include "c3d/texenv.h"
#include "c3d/effect.h" #include "c3d/effect.h"
#include "c3d/texture.h" #include "c3d/texture.h"
#include "c3d/proctex.h"
#include "c3d/light.h" #include "c3d/light.h"
#include "c3d/lightlut.h" #include "c3d/lightlut.h"

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@ -25,6 +25,16 @@ __attribute__((weak)) void C3Di_LightEnvDirty(C3D_LightEnv* env)
(void)env; (void)env;
} }
__attribute__((weak)) void C3Di_ProcTexUpdate(C3D_Context* ctx)
{
(void)ctx;
}
__attribute__((weak)) void C3Di_ProcTexDirty(C3D_Context* ctx)
{
(void)ctx;
}
static void C3Di_AptEventHook(APT_HookType hookType, C3D_UNUSED void* param) static void C3Di_AptEventHook(APT_HookType hookType, C3D_UNUSED void* param)
{ {
C3D_Context* ctx = C3Di_GetContext(); C3D_Context* ctx = C3Di_GetContext();
@ -50,6 +60,7 @@ static void C3Di_AptEventHook(APT_HookType hookType, C3D_UNUSED void* param)
C3D_LightEnv* env = ctx->lightEnv; C3D_LightEnv* env = ctx->lightEnv;
if (env) if (env)
C3Di_LightEnvDirty(env); C3Di_LightEnvDirty(env);
C3Di_ProcTexDirty(ctx);
break; break;
} }
default: default:
@ -209,6 +220,9 @@ void C3Di_UpdateContext(void)
ctx->texConfig &= ~BIT(16); // Remove clear-texture-cache flag ctx->texConfig &= ~BIT(16); // Remove clear-texture-cache flag
} }
if (ctx->flags & (C3DiF_ProcTex | C3DiF_ProcTexColorLut | C3DiF_ProcTexLutAll))
C3Di_ProcTexUpdate(ctx);
if (ctx->flags & C3DiF_TexEnvBuf) if (ctx->flags & C3DiF_TexEnvBuf)
{ {
ctx->flags &= ~C3DiF_TexEnvBuf; ctx->flags &= ~C3DiF_TexEnvBuf;

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include <c3d/attribs.h> #include <c3d/attribs.h>
#include <c3d/buffers.h> #include <c3d/buffers.h>
#include <c3d/proctex.h>
#include <c3d/light.h> #include <c3d/light.h>
#include <c3d/framebuffer.h> #include <c3d/framebuffer.h>
#include <c3d/texenv.h> #include <c3d/texenv.h>
@ -45,6 +46,10 @@ typedef struct
u32 texEnvBuf, texEnvBufClr; u32 texEnvBuf, texEnvBufClr;
C3D_ProcTex* procTex;
C3D_ProcTexLut* procTexLut[3];
C3D_ProcTexColorLut* procTexColorLut;
C3D_FrameBuf fb; C3D_FrameBuf fb;
u32 viewport[5]; u32 viewport[5];
u32 scissor[3]; u32 scissor[3];
@ -70,7 +75,11 @@ enum
C3DiF_GshCode = BIT(12), C3DiF_GshCode = BIT(12),
C3DiF_CmdBuffer = BIT(13), C3DiF_CmdBuffer = BIT(13),
C3DiF_TexStatus = BIT(14), C3DiF_TexStatus = BIT(14),
C3DiF_ProcTex = BIT(15),
C3DiF_ProcTexColorLut = BIT(16),
#define C3DiF_ProcTexLut(n) BIT(20+(n))
C3DiF_ProcTexLutAll = 7 << 20,
#define C3DiF_Tex(n) BIT(23+(n)) #define C3DiF_Tex(n) BIT(23+(n))
C3DiF_TexAll = 7 << 23, C3DiF_TexAll = 7 << 23,
#define C3DiF_TexEnv(n) BIT(26+(n)) #define C3DiF_TexEnv(n) BIT(26+(n))

191
source/proctex.c Normal file
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@ -0,0 +1,191 @@
#include "internal.h"
void C3D_ProcTexInit(C3D_ProcTex* pt, int offset, int width)
{
memset(pt, 0, sizeof(*pt));
pt->offset = offset;
pt->width = width;
pt->unknown1 = 0x60;
pt->unknown2 = 0xE0C080;
}
void C3D_ProcTexNoiseCoefs(C3D_ProcTex* pt, int mode, float amplitude, float frequency, float phase)
{
u16 f16_ampl = (s32)(amplitude*0x1000);
u16 f16_freq = f32tof16(frequency);
u16 f16_phase = f32tof16(phase);
pt->enableNoise = true;
if (mode & C3D_ProcTex_U)
{
pt->uNoiseAmpl = f16_ampl;
pt->uNoiseFreq = f16_freq;
pt->uNoisePhase = f16_phase;
}
if (mode & C3D_ProcTex_V)
{
pt->vNoiseAmpl = f16_ampl;
pt->vNoiseFreq = f16_freq;
pt->vNoisePhase = f16_phase;
}
}
void C3D_ProcTexLodBias(C3D_ProcTex* pt, float bias)
{
u32 f16_bias = f32tof16(bias);
pt->lodBiasLow = f16_bias;
pt->lodBiasHigh = f16_bias>>8;
}
void C3D_ProcTexBind(int texCoordId, C3D_ProcTex* pt)
{
C3D_Context* ctx = C3Di_GetContext();
if (!(ctx->flags & C3DiF_Active))
return;
ctx->flags |= C3DiF_TexStatus;
ctx->texConfig &= ~(7<<8);
ctx->procTex = pt;
if (pt)
{
ctx->flags |= C3DiF_ProcTex;
ctx->texConfig |= BIT(10) | ((texCoordId&3)<<8);
} else
ctx->flags &= ~C3DiF_ProcTex;
}
static inline int lutid2idx(GPU_PROCTEX_LUTID id)
{
switch (id)
{
case GPU_LUT_NOISE: return 0;
case GPU_LUT_RGBMAP: return 1;
case GPU_LUT_ALPHAMAP: return 2;
default: return -1;
}
}
void C3D_ProcTexLutBind(GPU_PROCTEX_LUTID id, C3D_ProcTexLut* lut)
{
C3D_Context* ctx = C3Di_GetContext();
if (!(ctx->flags & C3DiF_Active))
return;
int idx = lutid2idx(id);
if (idx < 0)
return;
ctx->procTexLut[idx] = lut;
if (lut)
ctx->flags |= C3DiF_ProcTexLut(idx);
else
ctx->flags &= ~C3DiF_ProcTexLut(idx);
}
static inline float clampLut(float val)
{
if (val < 0.0f) return 0.0f;
if (val > 1.0f) return 1.0f;
return val;
}
void ProcTexLut_FromArray(C3D_ProcTexLut* lut, const float in[129])
{
int i;
for (i = 0; i < 128; i ++)
{
u32 cur = 0xFFF*clampLut(in[i]);
u32 next = 0xFFF*clampLut(in[i+1]);
u32 diff = (next-cur)&0xFFF;
(*lut)[i] = cur | (diff<<12);
}
}
void C3D_ProcTexColorLutBind(C3D_ProcTexColorLut* lut)
{
C3D_Context* ctx = C3Di_GetContext();
if (!(ctx->flags & C3DiF_Active))
return;
ctx->procTexColorLut = lut;
if (lut)
ctx->flags |= C3DiF_ProcTexColorLut;
else
ctx->flags &= ~C3DiF_ProcTexColorLut;
}
static inline u32 calc_diff(u32 cur, u32 next, int pos)
{
cur = (cur>>pos)&0xFF;
next = (next>>pos)&0xFF;
u32 diff = (((s32)next-(s32)cur)>>1)&0xFF;
return diff<<pos;
}
void ProcTexColorLut_Write(C3D_ProcTexColorLut* out, const u32* in, int offset, int width)
{
int i;
memcpy(&out->color[offset], in, 4*width);
for (i = 0; i < (width-1); i ++)
{
u32 cur = in[i];
u32 next = in[i+1];
out->diff[offset+i] =
calc_diff(cur,next,0) |
calc_diff(cur,next,8) |
calc_diff(cur,next,16) |
calc_diff(cur,next,24);
}
out->diff[offset+width-1] = 0;
}
void C3Di_ProcTexUpdate(C3D_Context* ctx)
{
if (ctx->flags & C3DiF_ProcTex)
{
ctx->flags &= ~C3DiF_ProcTex;
if (ctx->procTex)
GPUCMD_AddIncrementalWrites(GPUREG_TEXUNIT3_PROCTEX0, (u32*)ctx->procTex, 6);
}
if (ctx->flags & C3DiF_ProcTexLutAll)
{
int i;
for (i = 0; i < 3; i ++)
{
int j = i ? (i+1) : 0;
if (!(ctx->flags & C3DiF_ProcTexLut(i)) || !ctx->procTexLut[i])
continue;
GPUCMD_AddWrite(GPUREG_PROCTEX_LUT, j<<8);
GPUCMD_AddWrites(GPUREG_PROCTEX_LUT_DATA0, *ctx->procTexLut[i], 128);
}
ctx->flags &= ~C3DiF_ProcTexLutAll;
}
if (ctx->flags & C3DiF_ProcTexColorLut)
{
ctx->flags &= ~C3DiF_ProcTexColorLut;
if (ctx->procTexColorLut)
{
GPUCMD_AddWrite(GPUREG_PROCTEX_LUT, GPU_LUT_COLOR<<8);
GPUCMD_AddWrites(GPUREG_PROCTEX_LUT_DATA0, ctx->procTexColorLut->color, 256);
GPUCMD_AddWrite(GPUREG_PROCTEX_LUT, GPU_LUT_COLORDIF<<8);
GPUCMD_AddWrites(GPUREG_PROCTEX_LUT_DATA0, ctx->procTexColorLut->diff, 256);
}
}
}
void C3Di_ProcTexDirty(C3D_Context* ctx)
{
int i;
if (!ctx->procTex)
return;
ctx->flags |= C3DiF_ProcTex;
if (ctx->procTexColorLut)
ctx->flags |= C3DiF_ProcTexColorLut;
for (i = 0; i < 3; i ++)
if (ctx->procTexLut[i])
ctx->flags |= C3DiF_ProcTexLut(i);
}