Reverting Mtx_Lookat() changes.

This commit is contained in:
Thompson Lee 2016-08-05 01:04:29 -04:00
parent 6a77eb1dcf
commit 1ccd4fb6fa

View File

@ -8,7 +8,7 @@ void Mtx_LookAt(C3D_Mtx* out, C3D_FVec cameraPosition, C3D_FVec cameraTarget, C3
C3D_FVec xaxis, yaxis, zaxis;
//Order of operations is crucial.
zaxis = FVec3_Normalize(FVec3_Subtract(cameraPosition, cameraTarget));
zaxis = FVec3_Normalize(FVec3_New(cameraPosition.x - cameraTarget.x, cameraPosition.y - cameraTarget.y, cameraPosition.z - cameraTarget.z));
xaxis = FVec3_Normalize(FVec3_Cross(cameraUpVector, zaxis));
yaxis = FVec3_Cross(zaxis, xaxis);