Correct C3D_SetScissor
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@ -16,7 +16,7 @@ void C3D_Fini(void);
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void C3D_BindProgram(shaderProgram_s* program);
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void C3D_SetViewport(u32 x, u32 y, u32 w, u32 h);
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void C3D_SetScissor(GPU_SCISSORMODE mode, u32 x, u32 y, u32 w, u32 h);
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void C3D_SetScissor(GPU_SCISSORMODE mode, u32 left, u32 top, u32 right, u32 bottom);
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void C3D_DrawArrays(GPU_Primitive_t primitive, int first, int size);
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void C3D_DrawElements(GPU_Primitive_t primitive, int count, int type, const void* indices);
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@ -121,14 +121,14 @@ void C3D_SetViewport(u32 x, u32 y, u32 w, u32 h)
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ctx->scissor[0] = GPU_SCISSOR_DISABLE;
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}
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void C3D_SetScissor(GPU_SCISSORMODE mode, u32 x, u32 y, u32 w, u32 h)
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void C3D_SetScissor(GPU_SCISSORMODE mode, u32 left, u32 top, u32 right, u32 bottom)
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{
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C3D_Context* ctx = C3Di_GetContext();
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ctx->flags |= C3DiF_Scissor;
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ctx->scissor[0] = mode;
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if (mode == GPU_SCISSOR_DISABLE) return;
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ctx->scissor[1] = (y << 16) | (x & 0xFFFF);
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ctx->scissor[2] = ((h-1) << 16) | ((w-1) & 0xFFFF);
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ctx->scissor[1] = (top << 16) | (left & 0xFFFF);
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ctx->scissor[2] = ((bottom-1) << 16) | ((right-1) & 0xFFFF);
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}
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void C3Di_UpdateContext(void)
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