Several updates to the examples, see details:
- Makefiles updated to the latest great-refactor template Makefile - Optimization in textured_cube's vertex shader - Now using osGet3DSliderState() - Add simple_tri example
This commit is contained in:
parent
dfad81b53c
commit
200858cf22
@ -17,6 +17,7 @@ include $(DEVKITARM)/3ds_rules
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# INCLUDES is a list of directories containing header files
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# INCLUDES is a list of directories containing header files
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#
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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@ -31,6 +32,7 @@ BUILD := build
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SOURCES := source
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SOURCES := source
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DATA := data
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DATA := data
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INCLUDES := include
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INCLUDES := include
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#ROMFS := romfs
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# options for code generation
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# options for code generation
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@ -38,7 +40,7 @@ INCLUDES := include
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
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CFLAGS := -g -Wall -O2 -mword-relocations \
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffast-math \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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@ -75,7 +77,8 @@ export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pica)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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@ -92,7 +95,8 @@ else
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endif
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endif
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) $(PICAFILES:.pica=.shbin.o) \
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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@ -118,6 +122,10 @@ ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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@ -158,17 +166,28 @@ $(OUTPUT).elf : $(OFILES)
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@$(bin2o)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# rule for assembling GPU shaders
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# rules for assembling GPU shaders
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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%.shbin.o: %.pica
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define shader-as
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$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
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picasso -o $(CURBIN) $1
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bin2s $(CURBIN) | $(AS) -o $@
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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endef
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%.shbin.o : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o : %.v.pica
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@echo $(notdir $<)
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@echo $(notdir $<)
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$(eval CURBIN := $(patsubst %.pica,%.shbin,$(notdir $<)))
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@$(call shader-as,$<)
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$(eval CURH := $(patsubst %.pica,%.psh.h,$(notdir $<)))
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@picasso -h $(CURH) -o $(CURBIN) $<
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%.shbin.o : %.shlist
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@bin2s $(CURBIN) | $(AS) -o $@
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@echo $(notdir $<)
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@echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
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@echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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@echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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-include $(DEPENDS)
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-include $(DEPENDS)
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@ -185,8 +185,6 @@ static void sceneExit(void)
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DVLB_Free(vshader_dvlb);
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DVLB_Free(vshader_dvlb);
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}
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}
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#define CONFIG_3D_SLIDERSTATE (*(volatile float*)0x1FF81080)
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int main()
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int main()
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{
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{
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// Initialize graphics
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// Initialize graphics
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@ -217,7 +215,7 @@ int main()
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if (kDown & KEY_START)
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if (kDown & KEY_START)
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break; // break in order to return to hbmenu
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break; // break in order to return to hbmenu
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float slider = CONFIG_3D_SLIDERSTATE;
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float slider = osGet3DSliderState();
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float iod = slider/3;
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float iod = slider/3;
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// Render the scene
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// Render the scene
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@ -46,17 +46,6 @@
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; Transform the normal vector with the modelView matrix
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; Transform the normal vector with the modelView matrix
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; TODO: use a separate normal matrix that is the transpose of the inverse of modelView
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; TODO: use a separate normal matrix that is the transpose of the inverse of modelView
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; r1 = normalize(modelView * innrm)
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;mov r0.xyz, innrm
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;mov r0.w, zeros
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;dp4 r1.x, modelView[0], r0
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;dp4 r1.y, modelView[1], r0
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;dp4 r1.z, modelView[2], r0
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;mov r1.w, zeros
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;dp3 r2, r1, r1 ; r2 = x^2+y^2+z^2 for each component
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;rsq r2, r2 ; r2 = 1/sqrt(r2) ''
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;mul r1, r2, r1 ; r1 = r1*r2
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dp3 r14.x, modelView[0], innrm
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dp3 r14.x, modelView[0], innrm
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dp3 r14.y, modelView[1], innrm
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dp3 r14.y, modelView[1], innrm
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dp3 r14.z, modelView[2], innrm
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dp3 r14.z, modelView[2], innrm
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196
examples/simple_tri/Makefile
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196
examples/simple_tri/Makefile
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@ -0,0 +1,196 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#ROMFS := romfs
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections
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LIBS := -lcitro3d -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(NO_SMDH)),)
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$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
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|
else
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|
$(OUTPUT).3dsx : $(OUTPUT).elf
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|
endif
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|
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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|
|
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|
#---------------------------------------------------------------------------------
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|
# rules for assembling GPU shaders
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#---------------------------------------------------------------------------------
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|
define shader-as
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$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
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|
picasso -o $(CURBIN) $1
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|
bin2s $(CURBIN) | $(AS) -o $@
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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|
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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|
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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|
endef
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|
|
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%.shbin.o : %.v.pica %.g.pica
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|
@echo $(notdir $^)
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@$(call shader-as,$^)
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|
|
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%.shbin.o : %.v.pica
|
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|
@echo $(notdir $<)
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|
@$(call shader-as,$<)
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|
|
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|
%.shbin.o : %.shlist
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|
@echo $(notdir $<)
|
||||||
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
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|
|
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|
-include $(DEPENDS)
|
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|
|
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
|
131
examples/simple_tri/source/main.c
Normal file
131
examples/simple_tri/source/main.c
Normal file
@ -0,0 +1,131 @@
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|
#include <3ds.h>
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#include <citro3d.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include "vshader_shbin.h"
|
||||||
|
|
||||||
|
#define CLEAR_COLOR 0x68B0D8FF
|
||||||
|
|
||||||
|
#define DISPLAY_TRANSFER_FLAGS \
|
||||||
|
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \
|
||||||
|
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \
|
||||||
|
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
|
||||||
|
|
||||||
|
typedef struct { float x, y, z; } vertex;
|
||||||
|
|
||||||
|
static const vertex vertex_list[] =
|
||||||
|
{
|
||||||
|
{ 200.0f, 200.0f, 0.5f },
|
||||||
|
{ 100.0f, 40.0f, 0.5f },
|
||||||
|
{ 300.0f, 40.0f, 0.5f },
|
||||||
|
};
|
||||||
|
|
||||||
|
#define vertex_list_count (sizeof(vertex_list)/sizeof(vertex_list[0]))
|
||||||
|
|
||||||
|
static DVLB_s* vshader_dvlb;
|
||||||
|
static shaderProgram_s program;
|
||||||
|
static int uLoc_projection;
|
||||||
|
static C3D_Mtx projection;
|
||||||
|
|
||||||
|
static void* vbo_data;
|
||||||
|
|
||||||
|
static void sceneInit(void)
|
||||||
|
{
|
||||||
|
// Load the vertex shader, create a shader program and bind it
|
||||||
|
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_size);
|
||||||
|
shaderProgramInit(&program);
|
||||||
|
shaderProgramSetVsh(&program, &vshader_dvlb->DVLE[0]);
|
||||||
|
C3D_BindProgram(&program);
|
||||||
|
|
||||||
|
// Get the location of the uniforms
|
||||||
|
uLoc_projection = shaderInstanceGetUniformLocation(program.vertexShader, "projection");
|
||||||
|
|
||||||
|
// Configure attributes for use with the vertex shader
|
||||||
|
C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();
|
||||||
|
AttrInfo_Init(attrInfo);
|
||||||
|
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3); // v0=position
|
||||||
|
|
||||||
|
// Compute the projection matrix
|
||||||
|
Mtx_OrthoTilt(&projection, 0.0, 400.0, 0.0, 240.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Create the VBO (vertex buffer object)
|
||||||
|
vbo_data = linearAlloc(sizeof(vertex_list));
|
||||||
|
memcpy(vbo_data, vertex_list, sizeof(vertex_list));
|
||||||
|
|
||||||
|
// Configure buffers
|
||||||
|
C3D_BufInfo* bufInfo = C3D_GetBufInfo();
|
||||||
|
BufInfo_Init(bufInfo);
|
||||||
|
BufInfo_Add(bufInfo, vbo_data, sizeof(vertex), 1, 0x0);
|
||||||
|
|
||||||
|
// Configure the first fragment shading substage to just pass through the vertex color
|
||||||
|
// See https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml for more insight
|
||||||
|
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||||
|
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, 0, 0);
|
||||||
|
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||||
|
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void sceneRender(void)
|
||||||
|
{
|
||||||
|
// Update the uniforms
|
||||||
|
C3D_FVUnifMtx(GPU_VERTEX_SHADER, uLoc_projection, &projection);
|
||||||
|
|
||||||
|
// Draw the VBO
|
||||||
|
C3D_DrawArrays(GPU_TRIANGLES, 0, vertex_list_count);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void sceneExit(void)
|
||||||
|
{
|
||||||
|
// Free the VBO
|
||||||
|
linearFree(vbo_data);
|
||||||
|
|
||||||
|
// Free the shader program
|
||||||
|
shaderProgramFree(&program);
|
||||||
|
DVLB_Free(vshader_dvlb);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// Initialize graphics
|
||||||
|
gfxInitDefault();
|
||||||
|
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||||
|
|
||||||
|
// Initialize the renderbuffer
|
||||||
|
static C3D_RenderBuf rb;
|
||||||
|
C3D_RenderBufInit(&rb, 240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||||
|
rb.clearColor = CLEAR_COLOR;
|
||||||
|
C3D_RenderBufClear(&rb);
|
||||||
|
C3D_RenderBufBind(&rb);
|
||||||
|
|
||||||
|
// Initialize the scene
|
||||||
|
sceneInit();
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (aptMainLoop())
|
||||||
|
{
|
||||||
|
gspWaitForVBlank(); // Synchronize with the start of VBlank
|
||||||
|
gfxSwapBuffersGpu(); // Swap the framebuffers so that the frame that we rendered last frame is now visible
|
||||||
|
hidScanInput(); // Read the user input
|
||||||
|
|
||||||
|
// Respond to user input
|
||||||
|
u32 kDown = hidKeysDown();
|
||||||
|
if (kDown & KEY_START)
|
||||||
|
break; // break in order to return to hbmenu
|
||||||
|
|
||||||
|
// Render the scene
|
||||||
|
sceneRender();
|
||||||
|
C3D_Flush();
|
||||||
|
C3D_RenderBufTransfer(&rb, (u32*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), DISPLAY_TRANSFER_FLAGS);
|
||||||
|
C3D_RenderBufClear(&rb);
|
||||||
|
|
||||||
|
// Flush the framebuffers out of the data cache (not necessary with pure GPU rendering)
|
||||||
|
gfxFlushBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deinitialize the scene
|
||||||
|
sceneExit();
|
||||||
|
|
||||||
|
// Deinitialize graphics
|
||||||
|
C3D_Fini();
|
||||||
|
gfxExit();
|
||||||
|
return 0;
|
||||||
|
}
|
37
examples/simple_tri/source/vshader.v.pica
Normal file
37
examples/simple_tri/source/vshader.v.pica
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
; Example PICA200 vertex shader
|
||||||
|
|
||||||
|
; Uniforms
|
||||||
|
.fvec projection[4]
|
||||||
|
|
||||||
|
; Constants
|
||||||
|
.constf myconst(0.0, 1.0, -1.0, 0.1)
|
||||||
|
.constf myconst2(0.3, 0.0, 0.0, 0.0)
|
||||||
|
.alias zeros myconst.xxxx ; Vector full of zeros
|
||||||
|
.alias ones myconst.yyyy ; Vector full of ones
|
||||||
|
|
||||||
|
; Outputs
|
||||||
|
.out outpos position
|
||||||
|
.out outclr color
|
||||||
|
|
||||||
|
; Inputs (defined as aliases for convenience)
|
||||||
|
.alias inpos v0
|
||||||
|
|
||||||
|
.bool test
|
||||||
|
|
||||||
|
.proc main
|
||||||
|
; Force the w component of inpos to be 1.0
|
||||||
|
mov r0.xyz, inpos
|
||||||
|
mov r0.w, ones
|
||||||
|
|
||||||
|
; outpos = projectionMatrix * inpos
|
||||||
|
dp4 outpos.x, projection[0], r0
|
||||||
|
dp4 outpos.y, projection[1], r0
|
||||||
|
dp4 outpos.z, projection[2], r0
|
||||||
|
dp4 outpos.w, projection[3], r0
|
||||||
|
|
||||||
|
; outclr = solid white color
|
||||||
|
mov outclr, ones
|
||||||
|
|
||||||
|
; We're finished
|
||||||
|
end
|
||||||
|
.end
|
@ -17,6 +17,7 @@ include $(DEVKITARM)/3ds_rules
|
|||||||
# INCLUDES is a list of directories containing header files
|
# INCLUDES is a list of directories containing header files
|
||||||
#
|
#
|
||||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||||
|
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
||||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||||
@ -31,6 +32,7 @@ BUILD := build
|
|||||||
SOURCES := source
|
SOURCES := source
|
||||||
DATA := data
|
DATA := data
|
||||||
INCLUDES := include
|
INCLUDES := include
|
||||||
|
#ROMFS := romfs
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
#---------------------------------------------------------------------------------
|
||||||
# options for code generation
|
# options for code generation
|
||||||
@ -38,7 +40,7 @@ INCLUDES := include
|
|||||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
|
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
|
||||||
|
|
||||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||||
-fomit-frame-pointer -ffast-math \
|
-fomit-frame-pointer -ffunction-sections \
|
||||||
$(ARCH)
|
$(ARCH)
|
||||||
|
|
||||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||||
@ -75,7 +77,8 @@ export DEPSDIR := $(CURDIR)/$(BUILD)
|
|||||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pica)))
|
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
||||||
|
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
||||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
#---------------------------------------------------------------------------------
|
||||||
@ -92,7 +95,8 @@ else
|
|||||||
endif
|
endif
|
||||||
#---------------------------------------------------------------------------------
|
#---------------------------------------------------------------------------------
|
||||||
|
|
||||||
export OFILES := $(addsuffix .o,$(BINFILES)) $(PICAFILES:.pica=.shbin.o) \
|
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||||
|
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
|
||||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||||
|
|
||||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||||
@ -118,6 +122,10 @@ ifeq ($(strip $(NO_SMDH)),)
|
|||||||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
|
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifneq ($(ROMFS),)
|
||||||
|
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
||||||
|
endif
|
||||||
|
|
||||||
.PHONY: $(BUILD) clean all
|
.PHONY: $(BUILD) clean all
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
#---------------------------------------------------------------------------------
|
||||||
@ -158,17 +166,28 @@ $(OUTPUT).elf : $(OFILES)
|
|||||||
@$(bin2o)
|
@$(bin2o)
|
||||||
|
|
||||||
#---------------------------------------------------------------------------------
|
#---------------------------------------------------------------------------------
|
||||||
# rule for assembling GPU shaders
|
# rules for assembling GPU shaders
|
||||||
#---------------------------------------------------------------------------------
|
#---------------------------------------------------------------------------------
|
||||||
%.shbin.o: %.pica
|
define shader-as
|
||||||
|
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
|
||||||
|
picasso -o $(CURBIN) $1
|
||||||
|
bin2s $(CURBIN) | $(AS) -o $@
|
||||||
|
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
||||||
|
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
||||||
|
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
||||||
|
endef
|
||||||
|
|
||||||
|
%.shbin.o : %.v.pica %.g.pica
|
||||||
|
@echo $(notdir $^)
|
||||||
|
@$(call shader-as,$^)
|
||||||
|
|
||||||
|
%.shbin.o : %.v.pica
|
||||||
@echo $(notdir $<)
|
@echo $(notdir $<)
|
||||||
$(eval CURBIN := $(patsubst %.pica,%.shbin,$(notdir $<)))
|
@$(call shader-as,$<)
|
||||||
$(eval CURH := $(patsubst %.pica,%.psh.h,$(notdir $<)))
|
|
||||||
@picasso -h $(CURH) -o $(CURBIN) $<
|
%.shbin.o : %.shlist
|
||||||
@bin2s $(CURBIN) | $(AS) -o $@
|
@echo $(notdir $<)
|
||||||
@echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
|
||||||
@echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
|
||||||
@echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
|
||||||
|
|
||||||
-include $(DEPENDS)
|
-include $(DEPENDS)
|
||||||
|
|
||||||
|
@ -69,18 +69,15 @@
|
|||||||
|
|
||||||
; r1 += specularColor * lightClr * shininessLevel
|
; r1 += specularColor * lightClr * shininessLevel
|
||||||
mul r2, lightClr, r0.yyyy
|
mul r2, lightClr, r0.yyyy
|
||||||
mul r2, mat_spe, r2
|
mad r1, r2, mat_spe, r1
|
||||||
add r1, r2, r1
|
|
||||||
|
|
||||||
; r1 += diffuseColor * lightClr * diffuseLevel
|
; r1 += diffuseColor * lightClr * diffuseLevel
|
||||||
mul r2, lightClr, r0.xxxx
|
mul r2, lightClr, r0.xxxx
|
||||||
mul r2, mat_dif, r2
|
mad r1, r2, mat_dif, r1
|
||||||
add r1, r2, r1
|
|
||||||
|
|
||||||
; r1 += ambientColor * lightClr
|
; r1 += ambientColor * lightClr
|
||||||
mov r2, lightClr
|
mov r2, lightClr
|
||||||
mul r2, mat_amb, r2
|
mad r1, r2, mat_amb, r1
|
||||||
add r1, r2, r1
|
|
||||||
|
|
||||||
; outclr = clamp r1 to [0,1]
|
; outclr = clamp r1 to [0,1]
|
||||||
min outclr, ones, r1
|
min outclr, ones, r1
|
Loading…
Reference in New Issue
Block a user