Add C3D_FrameCounter() for retrieving the value of the frame counter
This commit is contained in:
parent
b811018a5d
commit
2062eff21d
@ -28,6 +28,7 @@ enum
|
||||
|
||||
float C3D_FrameRate(float fps);
|
||||
void C3D_FrameSync(void);
|
||||
u32 C3D_FrameCounter(int id);
|
||||
|
||||
bool C3D_FrameBegin(u8 flags);
|
||||
bool C3D_FrameDrawOn(C3D_RenderTarget* target);
|
||||
|
@ -120,6 +120,11 @@ void C3D_FrameSync(void)
|
||||
} while (cur[0]==start[0] || cur[1]==start[1]);
|
||||
}
|
||||
|
||||
u32 C3D_FrameCounter(int id)
|
||||
{
|
||||
return frameCounter[id];
|
||||
}
|
||||
|
||||
static bool C3Di_WaitAndClearQueue(s64 timeout)
|
||||
{
|
||||
gxCmdQueue_s* queue = &C3Di_GetContext()->gxQueue;
|
||||
|
Loading…
Reference in New Issue
Block a user