Fix some broken 3D math
This commit is contained in:
parent
d4971ddca5
commit
21452fe6ee
@ -1,11 +1,7 @@
|
||||
#include <c3d/maths.h>
|
||||
|
||||
void Mtx_OrthoTilt(C3D_Mtx* mtx, float top, float bottom, float left, float right, float near, float far)
|
||||
void Mtx_OrthoTilt(C3D_Mtx* mtx, float left, float right, float bottom, float top, float near, float far)
|
||||
{
|
||||
// Notes:
|
||||
// The 3DS screens are sideways and so are the top/bottom/left/right parameters
|
||||
// that the caller passed. Hence why the parameter names are swapped in the implementation.
|
||||
|
||||
C3D_Mtx mp;
|
||||
Mtx_Zeros(&mp);
|
||||
|
||||
@ -14,17 +10,22 @@ void Mtx_OrthoTilt(C3D_Mtx* mtx, float top, float bottom, float left, float righ
|
||||
mp.r[0].w = (left + right) / (left - right);
|
||||
mp.r[1].y = 2.0f / (top - bottom);
|
||||
mp.r[1].w = (bottom + top) / (bottom - top);
|
||||
mp.r[2].z = 2.0f / (far - near);
|
||||
mp.r[2].w = (near + far) / (near - far);
|
||||
mp.r[2].z = 2.0f / (near - far);
|
||||
mp.r[2].w = (far + near) / (far - near);
|
||||
mp.r[3].w = 1.0f;
|
||||
|
||||
// Fix depth range to [-1, 0]
|
||||
C3D_Mtx mp2;
|
||||
C3D_Mtx mp2, mp3;
|
||||
Mtx_Identity(&mp2);
|
||||
mp2.r[2].z = 0.5;
|
||||
mp2.r[2].w = -0.5;
|
||||
Mtx_Multiply(mtx, &mp2, &mp);
|
||||
Mtx_Multiply(&mp3, &mp2, &mp);
|
||||
|
||||
// Rotate the matrix one quarter of a turn CCW in order to fix the 3DS screens' orientation
|
||||
Mtx_RotateZ(mtx, M_TAU/4, true);
|
||||
// Fix the 3DS screens' orientation by swapping the X and Y axis
|
||||
Mtx_Identity(&mp2);
|
||||
mp2.r[0].x = 0.0;
|
||||
mp2.r[0].y = 1.0;
|
||||
mp2.r[1].x = -1.0; // flipped
|
||||
mp2.r[1].y = 0.0;
|
||||
Mtx_Multiply(mtx, &mp2, &mp3);
|
||||
}
|
||||
|
@ -9,6 +9,6 @@ void Mtx_Translate(C3D_Mtx* mtx, float x, float y, float z)
|
||||
tm.r[1].w = y;
|
||||
tm.r[2].w = z;
|
||||
|
||||
Mtx_Multiply(&om, &tm, mtx);
|
||||
Mtx_Multiply(&om, mtx, &tm);
|
||||
Mtx_Copy(mtx, &om);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user