Added C3D_FragOpShadow()
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@ -11,3 +11,4 @@ void C3D_AlphaTest(bool enable, GPU_TESTFUNC function, int ref);
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void C3D_AlphaBlend(GPU_BLENDEQUATION colorEq, GPU_BLENDEQUATION alphaEq, GPU_BLENDFACTOR srcClr, GPU_BLENDFACTOR dstClr, GPU_BLENDFACTOR srcAlpha, GPU_BLENDFACTOR dstAlpha);
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void C3D_ColorLogicOp(GPU_LOGICOP op);
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void C3D_FragOpMode(GPU_FRAGOPMODE mode);
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void C3D_FragOpShadow(float scale, float bias);
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@ -73,6 +73,12 @@ void C3D_FragOpMode(GPU_FRAGOPMODE mode)
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e->fragOpMode |= 0xE40000 | mode;
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}
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void C3D_FragOpShadow(float scale, float bias)
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{
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C3D_Effect* e = getEffect();
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e->fragOpShadow = f32tof16(scale+bias) | (f32tof16(-scale)<<16);
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}
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void C3Di_EffectBind(C3D_Effect* e)
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{
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GPUCMD_AddWrite(GPUREG_DEPTHMAP_ENABLE, e->zBuffer ? 1 : 0);
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@ -83,6 +89,7 @@ void C3Di_EffectBind(C3D_Effect* e)
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GPUCMD_AddWrite(GPUREG_BLEND_FUNC, e->alphaBlend);
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GPUCMD_AddWrite(GPUREG_LOGIC_OP, e->clrLogicOp);
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GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 7, e->fragOpMode);
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GPUCMD_AddWrite(GPUREG_FRAGOP_SHADOW, e->fragOpShadow);
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// Disable early depth test?
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GPUCMD_AddMaskedWrite(GPUREG_EARLYDEPTH_TEST1, 1, 0);
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@ -10,6 +10,7 @@
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typedef struct
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{
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u32 fragOpMode;
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u32 fragOpShadow;
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u32 zScale, zOffset;
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GPU_CULLMODE cullMode;
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bool zBuffer;
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