Clear up random register writes in array/element/immediate drawing
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@ -6,21 +6,26 @@ void C3D_DrawArrays(GPU_Primitive_t primitive, int first, int size)
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// Set primitive type
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GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive);
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GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 2, 0x00000001);
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// The index buffer is not used, but 0x000F0227 is still required
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// Start a new primitive (breaks off a triangle strip/fan)
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GPUCMD_AddWrite(GPUREG_RESTART_PRIMITIVE, 1);
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// The index buffer is not used, but this command is still required
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GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
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// Number of vertices
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GPUCMD_AddWrite(GPUREG_NUMVERTICES, size);
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// First vertex
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GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first);
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// Unknown commands
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 1, 0x00000001);
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000000);
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GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000001);
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GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
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// Enable array drawing mode
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 3, 0x001);
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// Enable drawing mode
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0);
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// Trigger array drawing
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GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 1);
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// Go back to configuration mode
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 1);
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// Disable array drawing mode
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 1, 0);
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// Clear the post-vertex cache
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GPUCMD_AddWrite(GPUREG_VTX_FUNC, 1);
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C3Di_GetContext()->flags |= C3DiF_DrawUsed;
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}
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@ -11,22 +11,25 @@ void C3D_DrawElements(GPU_Primitive_t primitive, int count, int type, const void
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// Set primitive type
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GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive);
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GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 2, 0x00000001);
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// Start a new primitive (breaks off a triangle strip/fan)
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GPUCMD_AddWrite(GPUREG_RESTART_PRIMITIVE, 1);
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// Configure the index buffer
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GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, (pa - base) | (type << 31));
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// Number of vertices
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GPUCMD_AddWrite(GPUREG_NUMVERTICES, count);
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// First vertex
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GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, 0);
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// Unknown commands
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//GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 2, 0x00000100);
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 2, 0x00000100);
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000000);
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GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001);
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000001);
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GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
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// Disable "triangles" mode (otherwise stuff breaks)
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 2, 0x000);
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 3, 0x000);
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// Enable drawing mode
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0);
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// Trigger element drawing
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GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 1);
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// Go back to configuration mode
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 1);
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// Clear the post-vertex cache
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GPUCMD_AddWrite(GPUREG_VTX_FUNC, 1);
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C3Di_GetContext()->flags |= C3DiF_DrawUsed;
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}
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@ -4,16 +4,16 @@ void C3D_ImmDrawBegin(GPU_Primitive_t primitive)
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{
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C3Di_UpdateContext();
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// Set primitive type & restart the primitive
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// Set primitive type
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GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 2, primitive);
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GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 2, 0x00000001);
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// Not sure if GPUREG_INDEXBUFFER_CONFIG is necessary
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// Start a new primitive (breaks off a triangle strip/fan)
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GPUCMD_AddWrite(GPUREG_RESTART_PRIMITIVE, 1);
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// Not sure if this command is necessary
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GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
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// Unknown commands
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 1, 0x00000001);
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000000);
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// Enable submitting vertex data
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 3, 0x001);
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// Enable drawing mode
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0);
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// Begin immediate-mode vertex submission
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GPUCMD_AddWrite(GPUREG_FIXEDATTRIB_INDEX, 0xF);
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}
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@ -56,8 +56,12 @@ void C3D_ImmSendAttrib(float x, float y, float z, float w)
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void C3D_ImmDrawEnd(void)
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{
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 0x00000001);
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GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
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// Go back to configuration mode
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GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 1, 1);
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// Disable array drawing mode
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GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 1, 0);
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// Clear the post-vertex cache
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GPUCMD_AddWrite(GPUREG_VTX_FUNC, 1);
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C3Di_GetContext()->flags |= C3DiF_DrawUsed;
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}
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