Fix broken C3D_LightEnvShadowMode implementation
This commit is contained in:
parent
ac755aa3ec
commit
417d20b505
@ -245,9 +245,9 @@ void C3D_LightEnvBumpSel(C3D_LightEnv* env, int texUnit)
|
|||||||
void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode)
|
void C3D_LightEnvShadowMode(C3D_LightEnv* env, u32 mode)
|
||||||
{
|
{
|
||||||
mode &= 0xF<<16;
|
mode &= 0xF<<16;
|
||||||
if (mode & (GPU_SHADOW_PRIMARY | GPU_INVERT_SHADOW | GPU_SHADOW_ALPHA))
|
if (mode & (GPU_SHADOW_PRIMARY | GPU_SHADOW_SECONDARY | GPU_SHADOW_ALPHA))
|
||||||
mode |= BIT(0);
|
mode |= BIT(0);
|
||||||
env->conf.config[0] &= ~((3<<28) | BIT(0));
|
env->conf.config[0] &= ~((0xF<<16) | BIT(0));
|
||||||
env->conf.config[0] |= mode;
|
env->conf.config[0] |= mode;
|
||||||
env->flags |= C3DF_LightEnv_Dirty;
|
env->flags |= C3DF_LightEnv_Dirty;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user