Addressing feedback:
mtheall: The FVec3_New is redundant.
This commit is contained in:
parent
930442b94f
commit
49403de54d
@ -8,7 +8,10 @@ void Mtx_LookAt(C3D_Mtx* out, C3D_FVec cameraPosition, C3D_FVec cameraTarget, C3
|
||||
C3D_FVec xaxis, yaxis, zaxis;
|
||||
|
||||
//Order of operations is crucial.
|
||||
zaxis = FVec3_Normalize(FVec3_New(cameraPosition.x - cameraTarget.x, cameraPosition.y - cameraTarget.y, cameraPosition.z - cameraTarget.z));
|
||||
zaxis.x = cameraPosition.x - cameraTarget.x;
|
||||
zaxis.y = cameraPosition.y - cameraTarget.y;
|
||||
zaxis.z = cameraPosition.z - cameraTarget.z;
|
||||
zaxis = FVec3_Normalize(zaxis);
|
||||
xaxis = FVec3_Normalize(FVec3_Cross(cameraUpVector, zaxis));
|
||||
yaxis = FVec3_Cross(zaxis, xaxis);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user