Remove deprecated renderbuffer code

This commit is contained in:
fincs 2017-08-29 00:43:51 +02:00
parent 22a9bac493
commit 4ada36b6cd
3 changed files with 0 additions and 126 deletions

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@ -1,31 +0,0 @@
#pragma once
#include "texture.h"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
typedef struct C3D_DEPRECATED
{
C3D_Tex colorBuf, depthBuf;
u32 clearColor, clearDepth;
int depthFmt;
} C3D_RenderBuf;
C3D_DEPRECATED bool C3D_RenderBufInit(C3D_RenderBuf* rb, int width, int height, int colorFmt, int depthFmt);
C3D_DEPRECATED void C3D_RenderBufClearAsync(C3D_RenderBuf* rb);
C3D_DEPRECATED void C3D_RenderBufTransferAsync(C3D_RenderBuf* rb, u32* frameBuf, u32 flags);
C3D_DEPRECATED void C3D_RenderBufBind(C3D_RenderBuf* rb);
C3D_DEPRECATED void C3D_RenderBufDelete(C3D_RenderBuf* rb);
C3D_DEPRECATED static inline void C3D_RenderBufClear(C3D_RenderBuf* rb)
{
C3D_RenderBufClearAsync(rb);
gspWaitForPSC0();
}
C3D_DEPRECATED static inline void C3D_RenderBufTransfer(C3D_RenderBuf* rb, u32* frameBuf, u32 flags)
{
C3D_RenderBufTransferAsync(rb, frameBuf, flags);
gspWaitForPPF();
}
#pragma GCC diagnostic pop

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@ -27,7 +27,6 @@ extern "C" {
#include "c3d/fog.h"
#include "c3d/framebuffer.h"
#include "c3d/renderbuffer.h" // Deprecated
#include "c3d/renderqueue.h"
#ifdef __cplusplus

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@ -1,94 +0,0 @@
#define CITRO3D_NO_DEPRECATION
#include "internal.h"
#include <c3d/base.h>
#include <c3d/renderbuffer.h>
static const u8 colorFmtSizes[] = {2,1,0,0,0};
static const u8 depthFmtSizes[] = {0,0,1,2};
static inline u16 getColorBufFillFlag(int fmt)
{
if (fmt < 0) return 0;
return BIT(0) | ((u32)colorFmtSizes[fmt] << 8);
}
static inline u16 getDepthBufFillFlag(int fmt)
{
if (fmt < 0) return 0;
return BIT(0) | ((u32)depthFmtSizes[fmt] << 8);
}
static inline GPU_TEXCOLOR colorFmtFromDepthFmt(int fmt)
{
switch (fmt)
{
case GPU_RB_DEPTH16:
return GPU_RGB565;
case GPU_RB_DEPTH24:
return GPU_RGB8;
case GPU_RB_DEPTH24_STENCIL8:
return GPU_RGBA8;
default:
return 0;
}
}
bool C3D_RenderBufInit(C3D_RenderBuf* rb, int width, int height, int colorFmt, int depthFmt)
{
memset(rb, 0, sizeof(*rb));
rb->depthFmt = depthFmt;
rb->clearColor = rb->clearDepth = 0;
if (colorFmt < 0)
return false;
if (!C3D_TexInitVRAM(&rb->colorBuf, width, height, colorFmt))
return false;
if (depthFmt >= 0)
{
if (!C3D_TexInitVRAM(&rb->depthBuf, width, height, colorFmtFromDepthFmt(depthFmt)))
{
C3D_TexDelete(&rb->colorBuf);
return false;
}
}
return true;
}
void C3D_RenderBufClearAsync(C3D_RenderBuf* rb)
{
GX_MemoryFill(
(u32*)rb->colorBuf.data, rb->clearColor, (u32*)((u8*)rb->colorBuf.data+rb->colorBuf.size), getColorBufFillFlag(rb->colorBuf.fmt),
(u32*)rb->depthBuf.data, rb->clearDepth, (u32*)((u8*)rb->depthBuf.data+rb->depthBuf.size), getDepthBufFillFlag(rb->depthFmt));
}
void C3D_RenderBufTransferAsync(C3D_RenderBuf* rb, u32* frameBuf, u32 flags)
{
u32 dim = GX_BUFFER_DIM((u32)rb->colorBuf.width, (u32)rb->colorBuf.height);
GX_DisplayTransfer((u32*)rb->colorBuf.data, dim, frameBuf, dim, flags);
}
void C3D_RenderBufBind(C3D_RenderBuf* rb)
{
C3D_Context* ctx = C3Di_GetContext();
C3D_FrameBuf* fb = &ctx->fb;
ctx->flags |= C3DiF_FrameBuf;
fb->colorBuf = rb->colorBuf.data;
fb->depthBuf = rb->depthBuf.data;
fb->width = rb->colorBuf.width;
fb->height = rb->colorBuf.height;
fb->colorFmt = (GPU_COLORBUF)rb->colorBuf.fmt;
fb->depthFmt = rb->depthFmt >= 0 ? (GPU_DEPTHBUF)rb->depthFmt : GPU_RB_DEPTH16;
fb->block32 = false;
fb->colorMask = 0xF;
fb->depthMask = 0x2;
C3D_SetViewport(0, 0, rb->colorBuf.width, rb->colorBuf.height);
}
void C3D_RenderBufDelete(C3D_RenderBuf* rb)
{
C3D_TexDelete(&rb->colorBuf);
C3D_TexDelete(&rb->depthBuf);
}