Tabifying the indents. If it is still unaligned, I apologize.

This commit is contained in:
Thompson Lee 2016-07-31 01:07:55 -04:00
parent 57db4eeeb0
commit 57e8972cce

View File

@ -3,38 +3,38 @@
bool Mtx_Inverse(C3D_Mtx* out) bool Mtx_Inverse(C3D_Mtx* out)
{ {
float inv[16], det; float inv[16], det;
int i; int i;
inv[0] = out->m[5] * out->m[10] * out->m[15] - inv[0] = out->m[5] * out->m[10] * out->m[15] -
out->m[5] * out->m[11] * out->m[14] - out->m[5] * out->m[11] * out->m[14] -
out->m[9] * out->m[6] * out->m[15] + out->m[9] * out->m[6] * out->m[15] +
out->m[9] * out->m[7] * out->m[14] + out->m[9] * out->m[7] * out->m[14] +
out->m[13] * out->m[6] * out->m[11] - out->m[13] * out->m[6] * out->m[11] -
out->m[13] * out->m[7] * out->m[10]; out->m[13] * out->m[7] * out->m[10];
inv[4] = -out->m[4] * out->m[10] * out->m[15] + inv[4] = -out->m[4] * out->m[10] * out->m[15] +
out->m[4] * out->m[11] * out->m[14] + out->m[4] * out->m[11] * out->m[14] +
out->m[8] * out->m[6] * out->m[15] - out->m[8] * out->m[6] * out->m[15] -
out->m[8] * out->m[7] * out->m[14] - out->m[8] * out->m[7] * out->m[14] -
out->m[12] * out->m[6] * out->m[11] + out->m[12] * out->m[6] * out->m[11] +
out->m[12] * out->m[7] * out->m[10]; out->m[12] * out->m[7] * out->m[10];
inv[8] = out->m[4] * out->m[9] * out->m[15] - inv[8] = out->m[4] * out->m[9] * out->m[15] -
out->m[4] * out->m[11] * out->m[13] - out->m[4] * out->m[11] * out->m[13] -
out->m[8] * out->m[5] * out->m[15] + out->m[8] * out->m[5] * out->m[15] +
out->m[8] * out->m[7] * out->m[13] + out->m[8] * out->m[7] * out->m[13] +
out->m[12] * out->m[5] * out->m[11] - out->m[12] * out->m[5] * out->m[11] -
out->m[12] * out->m[7] * out->m[9]; out->m[12] * out->m[7] * out->m[9];
inv[12] = -out->m[4] * out->m[9] * out->m[14] + inv[12] = -out->m[4] * out->m[9] * out->m[14] +
out->m[4] * out->m[10] * out->m[13] + out->m[4] * out->m[10] * out->m[13] +
out->m[8] * out->m[5] * out->m[14] - out->m[8] * out->m[5] * out->m[14] -
out->m[8] * out->m[6] * out->m[13] - out->m[8] * out->m[6] * out->m[13] -
out->m[12] * out->m[5] * out->m[10] + out->m[12] * out->m[5] * out->m[10] +
out->m[12] * out->m[6] * out->m[9]; out->m[12] * out->m[6] * out->m[9];
det = out->m[0] * inv[0] + out->m[1] * inv[4] + out->m[2] * inv[8] + out->m[3] * inv[12]; det = out->m[0] * inv[0] + out->m[1] * inv[4] + out->m[2] * inv[8] + out->m[3] * inv[12];
if (det != 0.0f){ if (det != 0.0f){
inv[1] = -out->m[1] * out->m[10] * out->m[15] + inv[1] = -out->m[1] * out->m[10] * out->m[15] +
out->m[1] * out->m[11] * out->m[14] + out->m[1] * out->m[11] * out->m[14] +
@ -128,6 +128,6 @@ bool Mtx_Inverse(C3D_Mtx* out)
return true; return true;
} }
return false; return false;
} }