Fix #5 (lut_RR never getting updated)
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@ -88,7 +88,7 @@ static void C3Di_LightEnvUpdate(C3D_LightEnv* env)
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if (env->flags & C3DF_LightEnv_LutDirtyAll)
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if (env->flags & C3DF_LightEnv_LutDirtyAll)
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{
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{
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for (i = 0; i < 5; i ++)
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for (i = 0; i < 6; i ++)
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{
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{
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static const u8 lutIds[] = { 0, 1, 3, 4, 5, 6 };
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static const u8 lutIds[] = { 0, 1, 3, 4, 5, 6 };
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if (!(env->flags & C3DF_LightEnv_LutDirty(i))) continue;
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if (!(env->flags & C3DF_LightEnv_LutDirty(i))) continue;
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