Minor Fixes series: Adding a missing @param[in].
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@ -331,6 +331,7 @@ static inline C3D_FVec Mtx_MultiplyFVecH(const C3D_Mtx* mtx, C3D_FVec v)
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* @param[in] x X component to translate
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* @param[in] y Y component to translate
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* @param[in] z Z component to translate
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* @param[in] bRightSide Whether to transform from the right side
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*/
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void Mtx_Translate(C3D_Mtx* mtx, float x, float y, float z, bool bRightSide);
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