docs: inital texenv documentation

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oreo639 2024-01-16 18:31:31 -08:00
parent 55ece4da2f
commit 6917401359

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@ -1,6 +1,13 @@
/**
* @file texenv.h
* @brief Configure texture combiner stages (TexEnv)
* @see https://www.khronos.org/opengl/wiki/Texture_Combiners
* @see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTexEnv.xml
*/
#pragma once
#include "types.h"
/// TexEnv stage configuration
typedef struct
{
u16 srcRgb, srcAlpha;
@ -14,20 +21,52 @@ typedef struct
u16 scaleRgb, scaleAlpha;
} C3D_TexEnv;
/// TexEnv operation mode
typedef enum
{
C3D_RGB = BIT(0),
C3D_Alpha = BIT(1),
C3D_Both = C3D_RGB | C3D_Alpha,
C3D_RGB = BIT(0), ///< RGB mode
C3D_Alpha = BIT(1), ///< Alpha mode
C3D_Both = C3D_RGB | C3D_Alpha, ///< Both
} C3D_TexEnvMode;
/**
* @brief Gets the global TexEnv for a given stage.
* @param[in] id TexEnv stage between 0-5 to return.
* @return TexEnv of the given stage.
*/
C3D_TexEnv* C3D_GetTexEnv(int id);
/**
* @brief Sets the global TexEnv for a given stage.
* @param[in] id TexEnv stage between 0-5 to set.
* @param[in] env Pointer to user TexEnv.
*/
void C3D_SetTexEnv(int id, C3D_TexEnv* env);
/**
* @brief Marks a TexEnv as needing to be updated.
* @note One must use this if they are continuing to use a TexEnv pointer they got from \ref C3D_GetTexEnv() after performing an action that flushes state.
* @param[in] env Pointer to a TexEnv struct.
*/
void C3D_DirtyTexEnv(C3D_TexEnv* env);
/**
* @brief Configures the stages where the GPU_PREVIOUS_BUFFER source value should be updated with the output of that stage.
* @param[in] mode TexEnv update modes (see \ref C3D_TexEnvMode)
* @param[in] mask Bitmask containing which stages update GPU_PREVIOUS_BUFFER (bitmask can be created using \ref GPU_TEV_BUFFER_WRITE_CONFIG())
*/
void C3D_TexEnvBufUpdate(int mode, int mask);
/**
* @brief Configure the initial value of GPU_PREVIOUS_BUFFER. This value will be kept until it is updated; see \ref C3D_TexEnvBufUpdate().
* @param[in] color Color value.
*/
void C3D_TexEnvBufColor(u32 color);
/**
* @brief Resets a TexEnv to its default values.
* @param[out] env TexEnv to initialize.
*/
static inline void C3D_TexEnvInit(C3D_TexEnv* env)
{
env->srcRgb = GPU_TEVSOURCES(GPU_PREVIOUS, 0, 0);
@ -46,6 +85,14 @@ static inline void C3D_TexEnvInit(C3D_TexEnv* env)
#define _C3D_DEFAULT(x)
#endif
/**
* @brief Sets the input source of a TexEnv.
* @param[out] env Pointer to TexEnv struct.
* @param[in] mode TexEnv update modes (see \ref C3D_TexEnvMode)
* @param[in] s1 First source.
* @param[in] s2 Second source.
* @param[in] s3 Third source.
*/
static inline void C3D_TexEnvSrc(C3D_TexEnv* env, C3D_TexEnvMode mode,
GPU_TEVSRC s1,
GPU_TEVSRC s2 _C3D_DEFAULT(GPU_PRIMARY_COLOR),
@ -58,6 +105,13 @@ static inline void C3D_TexEnvSrc(C3D_TexEnv* env, C3D_TexEnvMode mode,
env->srcAlpha = param;
}
/**
* @brief Configures the operation to be applied to the input color of a TexEnv before the function is applied.
* @param[out] env Pointer to TexEnv struct.
* @param[in] o1 Operation to perform on the first source.
* @param[in] o2 Operation to perform on the second source.
* @param[in] o3 Operation to perform on the third source.
*/
static inline void C3D_TexEnvOpRgb(C3D_TexEnv* env,
GPU_TEVOP_RGB o1,
GPU_TEVOP_RGB o2 _C3D_DEFAULT(GPU_TEVOP_RGB_SRC_COLOR),
@ -66,6 +120,13 @@ static inline void C3D_TexEnvOpRgb(C3D_TexEnv* env,
env->opRgb = GPU_TEVOPERANDS((int)o1, (int)o2, (int)o3);
}
/**
* @brief Configures the operation to be applied to the input alpha of a TexEnv before the function is applied.
* @param[out] env Pointer to TexEnv struct.
* @param[in] o1 Operation to perform on the first source.
* @param[in] o2 Operation to perform on the second source.
* @param[in] o3 Operation to perform on the third source.
*/
static inline void C3D_TexEnvOpAlpha(C3D_TexEnv* env,
GPU_TEVOP_A o1,
GPU_TEVOP_A o2 _C3D_DEFAULT(GPU_TEVOP_A_SRC_ALPHA),
@ -74,6 +135,12 @@ static inline void C3D_TexEnvOpAlpha(C3D_TexEnv* env,
env->opAlpha = GPU_TEVOPERANDS((int)o1, (int)o2, (int)o3);
}
/**
* @brief Sets the combiner function to perform in this TexEnv.
* @param[out] env Pointer to TexEnv struct.
* @param[in] mode TexEnv update modes (see \ref C3D_TexEnvMode)
* @param[in] param Function to use.
*/
static inline void C3D_TexEnvFunc(C3D_TexEnv* env, C3D_TexEnvMode mode, GPU_COMBINEFUNC param)
{
if ((int)mode & C3D_RGB)
@ -82,11 +149,22 @@ static inline void C3D_TexEnvFunc(C3D_TexEnv* env, C3D_TexEnvMode mode, GPU_COMB
env->funcAlpha = param;
}
/**
* @brief Sets the value of the GPU_CONSTANT source for a TexEnv stage.
* @param[out] env Pointer to TexEnv struct.
* @param[in] color RGBA color value to apply.
*/
static inline void C3D_TexEnvColor(C3D_TexEnv* env, u32 color)
{
env->color = color;
}
/**
* @brief Configures the scaling to be applied to the output of a TexEnv.
* @param[out] env Pointer to TexEnv struct.
* @param[in] mode TexEnv update modes (see \ref C3D_TexEnvMode)
* @param[in] param Scale factor to apply.
*/
static inline void C3D_TexEnvScale(C3D_TexEnv* env, int mode, GPU_TEVSCALE param)
{
if (mode & C3D_RGB)