Added @mtheall 's Mtx_Multiply() enhancement.
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@ -1,7 +1,16 @@
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#include <c3d/maths.h>
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void Mtx_Multiply(C3D_Mtx* __restrict out, const C3D_Mtx* a, const C3D_Mtx* b)
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void Mtx_Multiply(C3D_Mtx* out, const C3D_Mtx* a, const C3D_Mtx* b)
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{
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// if out is a or b, then we need to avoid overwriting them
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if(out == a || out == b)
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{
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C3D_Mtx tmp;
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Mtx_Multiply(&tmp, a, b);
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Mtx_Copy(out, &tmp);
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return;
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}
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// http://www.wolframalpha.com/input/?i={{a,b,c,d},{e,f,g,h},{i,j,k,l},{m,n,o,p}}{{α,β,γ,δ},{ε,θ,ι,κ},{λ,μ,ν,ξ},{ο,π,ρ,σ}}
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int i, j;
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for (j = 0; j < 4; ++j)
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