Decided to return int value to notify if inverse calculation is successful, or failed.
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@ -62,6 +62,8 @@ static inline void Mtx_Copy(C3D_Mtx* out, const C3D_Mtx* in)
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void Mtx_Identity(C3D_Mtx* out);
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void Mtx_Multiply(C3D_Mtx* out, const C3D_Mtx* a, const C3D_Mtx* b);
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int Mtx_Inverse(C3D_Mtx* out);
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void Mtx_Translate(C3D_Mtx* mtx, float x, float y, float z);
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void Mtx_Scale(C3D_Mtx* mtx, float x, float y, float z);
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void Mtx_RotateX(C3D_Mtx* mtx, float angle, bool bRightSide);
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@ -1,6 +1,6 @@
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#include <c3d/maths.h>
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void Mtx_Inverse(C3D_Mtx* out)
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int Mtx_Inverse(C3D_Mtx* out)
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{
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float inv[16], det;
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int i;
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@ -124,6 +124,10 @@ void Mtx_Inverse(C3D_Mtx* out)
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for (i = 0; i < 16; i++)
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out->m[i] = inv[i] * det;
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return 0;
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}
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return -1;
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}
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