C3D_RenderTargetSetClear: Allow modification when drawOk = false
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5c4642cd22
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@ -329,8 +329,6 @@ void C3D_RenderTargetDelete(C3D_RenderTarget* target)
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void C3D_RenderTargetSetClear(C3D_RenderTarget* target, u32 clearBits, u32 clearColor, u32 clearDepth)
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void C3D_RenderTargetSetClear(C3D_RenderTarget* target, u32 clearBits, u32 clearColor, u32 clearDepth)
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{
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{
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if (!target->drawOk) return;
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if (target->renderBuf.colorBuf.data==NULL) clearBits &= ~C3D_CLEAR_COLOR;
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if (target->renderBuf.colorBuf.data==NULL) clearBits &= ~C3D_CLEAR_COLOR;
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if (target->renderBuf.depthBuf.data==NULL) clearBits &= ~C3D_CLEAR_DEPTH;
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if (target->renderBuf.depthBuf.data==NULL) clearBits &= ~C3D_CLEAR_DEPTH;
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@ -339,7 +337,7 @@ void C3D_RenderTargetSetClear(C3D_RenderTarget* target, u32 clearBits, u32 clear
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target->renderBuf.clearColor = clearColor;
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target->renderBuf.clearColor = clearColor;
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target->renderBuf.clearDepth = clearDepth;
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target->renderBuf.clearDepth = clearDepth;
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if (clearBits &~ oldClearBits)
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if (clearBits &~ oldClearBits && target->drawOk)
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{
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{
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target->drawOk = false;
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target->drawOk = false;
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clearTarget(target);
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clearTarget(target);
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