docs: initial lightlut documentation

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oreo639 2024-12-14 18:38:36 -08:00
parent 1f803dbd81
commit 85b0805b98

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@ -1,3 +1,7 @@
/**
* @file lightlut.h
* @brief Generate lighting lookup tables
*/
#pragma once
#include "types.h"
#include <math.h>
@ -26,10 +30,53 @@ static inline float spot_step(float angle, float cutoff)
return angle >= cutoff ? 1.0f : 0.0f;
}
/**
* @brief Generates lighting lookup table from pre-computed float array.
* @param[out] lut Pointer to lighting lookup table structure.
* @param[in] data Pointer to pre-computed float array.
*/
void LightLut_FromArray(C3D_LightLut* lut, float* data);
/**
* @brief Generates lighting lookup table using specified callback function.
* @param[out] lut Pointer to light environment structure.
* @param[in] func Callback function.
* @param[in] param User-specified parameter to callback function.
* @param[in] negative If false, x argument of callback function will be in range [0,256]. If true, x argument will be in range [-128,128].
*/
void LightLut_FromFunc(C3D_LightLut* lut, C3D_LightLutFunc func, float param, bool negative);
/**
* @brief Generates distance attenuation lookup table using specified callback function.
* @param[out] lut Pointer to light environment structure.
* @param[in] func Callback function.
* @param[in] from Starting distance of lighting.
* @param[in] to Ending distance of lighting.
* @param[in] arg0 User-specified parameter to callback function.
* @param[in] arg1 User-specified parameter to callback function.
*/
void LightLutDA_Create(C3D_LightLutDA* lut, C3D_LightLutFuncDA func, float from, float to, float arg0, float arg1);
/**
* @brief Generates lighting lookup table using powf function (phong lighting).
* @param[out] lut Pointer to light environment structure.
* @param[in] shininess Shininess value of specular highlights (pow function exponent).
*/
#define LightLut_Phong(lut, shininess) LightLut_FromFunc((lut), powf, (shininess), false)
/**
* @brief Generates lighting lookup table for spotlights.
* @param[out] lut Pointer to light environment structure.
* @param[in] angle Beam angle of the spotlight.
*/
#define LightLut_Spotlight(lut, angle) LightLut_FromFunc((lut), spot_step, cosf(angle), true)
/**
* @brief Generates distance attenuation lookup table.
* @param[out] lut Pointer to light environment structure.
* @param[in] from Minimum distance from light source.
* @param[in] to Maximum distance from light source.
* @param[in] linear Linear coefficient.
* @param[in] quad Quadratic coefficient.
*/
#define LightLutDA_Quadratic(lut, from, to, linear, quad) LightLutDA_Create((lut), quadratic_dist_attn, (from), (to), (linear), (quad))