Deprecate C3D_SafeXYZ functions & replace them with C3D_SyncXYZ
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@ -72,6 +72,10 @@ static inline void C3D_RenderTargetClear(C3D_RenderTarget* target, C3D_ClearBits
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C3D_FrameBufClear(&target->frameBuf, clearBits, clearColor, clearDepth);
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}
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void C3D_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags);
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void C3D_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags);
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void C3D_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1);
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C3D_DEPRECATED void C3D_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags);
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C3D_DEPRECATED void C3D_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags);
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C3D_DEPRECATED void C3D_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1);
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void C3D_SyncDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags);
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void C3D_SyncTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags);
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void C3D_SyncMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1);
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@ -435,7 +435,7 @@ void C3D_RenderTargetSetOutput(C3D_RenderTarget* target, gfxScreen_t screen, gfx
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target->side = side;
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}
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void C3D_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
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static void C3Di_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
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{
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C3Di_WaitAndClearQueue(-1);
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inSafeTransfer = true;
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@ -443,7 +443,7 @@ void C3D_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32
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gxCmdQueueRun(&C3Di_GetContext()->gxQueue);
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}
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void C3D_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)
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static void C3Di_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)
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{
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C3Di_WaitAndClearQueue(-1);
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inSafeTransfer = true;
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@ -451,10 +451,64 @@ void C3D_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 siz
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gxCmdQueueRun(&C3Di_GetContext()->gxQueue);
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}
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void C3D_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)
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static void C3Di_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)
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{
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C3Di_WaitAndClearQueue(-1);
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inSafeTransfer = true;
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GX_MemoryFill(buf0a, buf0v, buf0e, control0, buf1a, buf1v, buf1e, control1);
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gxCmdQueueRun(&C3Di_GetContext()->gxQueue);
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}
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void C3D_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
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{
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C3Di_SafeDisplayTransfer(inadr, indim, outadr, outdim, flags);
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}
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void C3D_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)
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{
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C3Di_SafeTextureCopy(inadr, indim, outadr, outdim, size, flags);
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}
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void C3D_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)
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{
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C3Di_SafeMemoryFill(buf0a, buf0v, buf0e, control0, buf1a, buf1v, buf1e, control1);
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}
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void C3D_SyncDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags)
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{
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if (inFrame)
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{
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C3D_FrameSplit(0);
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GX_DisplayTransfer(inadr, indim, outadr, outdim, flags);
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} else
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{
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C3Di_SafeDisplayTransfer(inadr, indim, outadr, outdim, flags);
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gspWaitForPPF();
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}
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}
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void C3D_SyncTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags)
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{
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if (inFrame)
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{
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C3D_FrameSplit(0);
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GX_TextureCopy(inadr, indim, outadr, outdim, size, flags);
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} else
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{
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C3Di_SafeTextureCopy(inadr, indim, outadr, outdim, size, flags);
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gspWaitForPPF();
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}
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}
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void C3D_SyncMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1)
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{
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if (inFrame)
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{
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C3D_FrameSplit(0);
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GX_MemoryFill(buf0a, buf0v, buf0e, control0, buf1a, buf1v, buf1e, control1);
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} else
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{
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C3Di_SafeMemoryFill(buf0a, buf0v, buf0e, control0, buf1a, buf1v, buf1e, control1);
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gspWaitForPSC0();
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}
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}
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@ -125,10 +125,7 @@ void C3D_TexLoadImage(C3D_Tex* tex, const void* data, GPU_TEXFACE face, int leve
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if (!addrIsVRAM(out))
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memcpy(out, data, size);
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else
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{
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C3D_SafeTextureCopy((u32*)data, 0, (u32*)out, 0, size, 8);
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gspWaitForPPF();
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}
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C3D_SyncTextureCopy((u32*)data, 0, (u32*)out, 0, size, 8);
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}
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static void C3Di_DownscaleRGBA8(u32* dst, const u32* src[4])
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@ -187,11 +184,10 @@ void C3D_TexGenerateMipmap(C3D_Tex* tex, GPU_TEXFACE face)
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u32 dst_height = src_height>>1;
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/* Doesn't work due to size restriction bullshit
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C3D_SafeDisplayTransfer(
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C3D_SyncDisplayTransfer(
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(u32*)src, GX_BUFFER_DIM(src_width,src_height),
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(u32*)dst, GX_BUFFER_DIM(dst_width,dst_height),
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transfer_flags);
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gspWaitForPPF();
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*/
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u32 i,j;
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