Refactor renderbuffer code to create and use texture objects
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209de933de
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912e9b152c
@ -1,12 +1,12 @@
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#pragma once
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#include "types.h"
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#include "texture.h"
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typedef struct
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{
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void *colorBuf, *depthBuf;
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u16 colorFmt, depthFmt;
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u16 width, height;
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C3D_Tex colorBuf, depthBuf;
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u32 clearColor, clearDepth;
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int depthFmt;
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} C3D_RenderBuf;
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bool C3D_RenderBufInit(C3D_RenderBuf* rb, int width, int height, int colorFmt, int depthFmt);
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@ -81,7 +81,7 @@ void C3Di_EffectBind(C3D_Effect* e)
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GPUCMD_AddWrite(GPUREG_BLEND_COLOR, e->blendClr);
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GPUCMD_AddWrite(GPUREG_BLEND_CONFIG, e->alphaBlend);
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GPUCMD_AddWrite(GPUREG_LOGICOP_CONFIG, e->clrLogicOp);
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GPUCMD_AddMaskedWrite(GPUREG_BLEND_ENABLE, 2, e->fragOpMode);
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GPUCMD_AddMaskedWrite(GPUREG_BLEND_ENABLE, 7, e->fragOpMode);
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// Disable early depth test?
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GPUCMD_AddMaskedWrite(GPUREG_0062, 1, 0);
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@ -1,64 +1,76 @@
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#include "context.h"
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#include <string.h>
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static const u8 colorFmtSizes[] = {2,1,0,0,0};
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static const u8 depthFmtSizes[] = {0,0,1,2};
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static inline u32 calcColorBufSize(u32 width, u32 height, u32 fmt)
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static inline u16 getColorBufFillFlag(int fmt)
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{
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return width*height*(colorFmtSizes[fmt]+2);
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if (fmt < 0) return 0;
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return BIT(0) | ((u32)colorFmtSizes[fmt] << 8);
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}
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static inline u32 calcDepthBufSize(u32 width, u32 height, u32 fmt)
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static inline u16 getDepthBufFillFlag(int fmt)
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{
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return width*height*(depthFmtSizes[fmt]+2);
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if (fmt < 0) return 0;
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return BIT(0) | ((u32)depthFmtSizes[fmt] << 8);
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}
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static inline u32 getColorBufFormatReg(int fmt)
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{
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return (fmt << 16) | colorFmtSizes[fmt];
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}
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static inline GPU_TEXCOLOR colorFmtFromDepthFmt(int fmt)
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{
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switch (fmt)
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{
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case GPU_RB_DEPTH16:
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return GPU_RGB565;
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case GPU_RB_DEPTH24:
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return GPU_RGB8;
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case GPU_RB_DEPTH24_STENCIL8:
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return GPU_RGBA8;
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default:
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return 0;
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}
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}
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bool C3D_RenderBufInit(C3D_RenderBuf* rb, int width, int height, int colorFmt, int depthFmt)
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{
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if (rb->colorBuf || rb->depthBuf) return false;
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memset(rb, 0, sizeof(*rb));
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rb->colorFmt = colorFmt;
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rb->depthFmt = depthFmt;
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rb->width = width;
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rb->height = height;
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rb->clearColor = rb->clearDepth = 0;
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if (colorFmt >= 0)
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{
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rb->colorBuf = vramAlloc(calcColorBufSize(width, height, colorFmt));
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if (!rb->colorBuf) return false;
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} else
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rb->colorFmt = GPU_RB_RGBA8;
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if (colorFmt < 0)
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return false;
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if (!C3D_TexInitVRAM(&rb->colorBuf, width, height, colorFmt))
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return false;
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if (depthFmt >= 0)
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{
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rb->depthBuf = vramAlloc(calcDepthBufSize(width, height, depthFmt));
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if (!rb->depthBuf)
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if (!C3D_TexInitVRAM(&rb->depthBuf, width, height, colorFmtFromDepthFmt(depthFmt)))
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{
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if (rb->colorBuf)
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vramFree(rb->colorBuf);
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rb->colorBuf = NULL;
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C3D_TexDelete(&rb->colorBuf);
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return false;
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}
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} else
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rb->depthFmt = GPU_RB_DEPTH16;
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}
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return true;
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}
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void C3D_RenderBufClearAsync(C3D_RenderBuf* rb)
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{
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u32 colorBufSize = calcColorBufSize(rb->width, rb->height, rb->colorFmt);
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u32 depthBufSize = calcDepthBufSize(rb->width, rb->height, rb->depthFmt);
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GX_MemoryFill(
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(u32*)rb->colorBuf, rb->clearColor, (u32*)((u8*)rb->colorBuf+colorBufSize), BIT(0) | ((u32)colorFmtSizes[rb->colorFmt] << 8),
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(u32*)rb->depthBuf, rb->clearDepth, (u32*)((u8*)rb->depthBuf+depthBufSize), BIT(0) | ((u32)depthFmtSizes[rb->depthFmt] << 8));
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(u32*)rb->colorBuf.data, rb->clearColor, (u32*)((u8*)rb->colorBuf.data+rb->colorBuf.size), getColorBufFillFlag(rb->colorBuf.fmt),
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(u32*)rb->depthBuf.data, rb->clearDepth, (u32*)((u8*)rb->depthBuf.data+rb->depthBuf.size), getDepthBufFillFlag(rb->depthFmt));
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}
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void C3D_RenderBufTransferAsync(C3D_RenderBuf* rb, u32* frameBuf, u32 flags)
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{
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u32 dim = GX_BUFFER_DIM((u32)rb->width, (u32)rb->height);
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GX_DisplayTransfer((u32*)rb->colorBuf, dim, frameBuf, dim, flags);
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u32 dim = GX_BUFFER_DIM((u32)rb->colorBuf.width, (u32)rb->colorBuf.height);
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GX_DisplayTransfer((u32*)rb->colorBuf.data, dim, frameBuf, dim, flags);
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}
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void C3D_RenderBufBind(C3D_RenderBuf* rb)
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@ -66,7 +78,7 @@ void C3D_RenderBufBind(C3D_RenderBuf* rb)
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C3D_Context* ctx = C3Di_GetContext();
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ctx->flags |= C3DiF_RenderBuf;
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ctx->rb = rb;
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C3D_SetViewport(0, 0, rb->width, rb->height);
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C3D_SetViewport(0, 0, rb->colorBuf.width, rb->colorBuf.height);
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}
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void C3Di_RenderBufBind(C3D_RenderBuf* rb)
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@ -75,35 +87,24 @@ void C3Di_RenderBufBind(C3D_RenderBuf* rb)
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GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 1);
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param[0] = osConvertVirtToPhys(rb->depthBuf) >> 3;
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param[1] = osConvertVirtToPhys(rb->colorBuf) >> 3;
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param[2] = 0x01000000 | (((u32)(rb->height-1) & 0xFFF) << 12) | (rb->width & 0xFFF);
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param[0] = osConvertVirtToPhys(rb->depthBuf.data) >> 3;
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param[1] = osConvertVirtToPhys(rb->colorBuf.data) >> 3;
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param[2] = 0x01000000 | (((u32)(rb->colorBuf.height-1) & 0xFFF) << 12) | (rb->colorBuf.width & 0xFFF);
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GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 3);
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GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_DIM2, param[2]); //?
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GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, rb->depthFmt);
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GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, ((u32)rb->colorFmt << 16) | colorFmtSizes[rb->colorFmt]);
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GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, rb->depthFmt >= 0 ? rb->depthFmt : GPU_RB_DEPTH16);
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GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, getColorBufFormatReg(rb->colorBuf.fmt));
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GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, 0x00000000); //?
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// "Enable depth buffer" (?)
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if (rb->colorBuf)
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param[0] = param[1] = 0xF;
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if (rb->depthBuf)
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param[2] = param[3] = 0x2;
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// Enable or disable color/depth buffers
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param[0] = param[1] = rb->colorBuf.data ? 0xF : 0;
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param[2] = param[3] = rb->depthBuf.data ? 0x2 : 0;
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GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 4);
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}
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void C3D_RenderBufDelete(C3D_RenderBuf* rb)
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{
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if (rb->colorBuf)
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{
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vramFree(rb->colorBuf);
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rb->colorBuf = NULL;
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}
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if (rb->depthBuf)
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{
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vramFree(rb->depthBuf);
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rb->depthBuf = NULL;
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}
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C3D_TexDelete(&rb->colorBuf);
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C3D_TexDelete(&rb->depthBuf);
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}
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