Add C3D_BoolUnifSet, correct int/bool uniform IDs
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@ -21,6 +21,7 @@ static inline C3D_FVec* C3D_FVUnifWritePtr(GPU_SHADER_TYPE type, int id, int siz
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static inline C3D_IVec* C3D_IVUnifWritePtr(GPU_SHADER_TYPE type, int id)
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static inline C3D_IVec* C3D_IVUnifWritePtr(GPU_SHADER_TYPE type, int id)
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{
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{
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id -= 0x70;
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C3D_IVUnifDirty[type][id] = true;
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C3D_IVUnifDirty[type][id] = true;
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return &C3D_IVUnif[type][id];
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return &C3D_IVUnif[type][id];
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}
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}
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@ -63,4 +64,14 @@ static inline void C3D_IVUnifSet(GPU_SHADER_TYPE type, int id, int x, int y, int
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*ptr = IVec_Pack(x, y, z, w);
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*ptr = IVec_Pack(x, y, z, w);
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}
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}
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static inline void C3D_BoolUnifSet(GPU_SHADER_TYPE type, int id, bool value)
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{
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id -= 0x78;
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C3D_BoolUnifsDirty[type] = true;
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if (value)
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C3D_BoolUnifs[type] |= BIT(id);
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else
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C3D_BoolUnifs[type] &= ~BIT(id);
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}
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void C3D_UpdateUniforms(GPU_SHADER_TYPE type);
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void C3D_UpdateUniforms(GPU_SHADER_TYPE type);
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