docs: inital attribs documentation
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/**
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* @file attribs.h
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* @brief Configure vertex attributes
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*/
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#pragma once
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#include "types.h"
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/// Vertex attribute info
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typedef struct
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{
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u32 flags[2];
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@ -8,9 +13,44 @@ typedef struct
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int attrCount;
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} C3D_AttrInfo;
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/**
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* @brief Resets and initializes \ref C3D_AttrInfo structure to default values.
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* @param[out] info Pointer to attribute info structure.
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*/
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void AttrInfo_Init(C3D_AttrInfo* info);
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/**
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* @brief Defines an array of vertex attribute data.
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* @note The attribute index returned should be the same as the order used
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* when specifying \ref AttrInfo_AddLoader() and \ref AttrInfo_AddFixed().
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* @param[out] info Attribute info structure.
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* @param[in] regId Specifies the attribute register in the vertex shader that will be modified.
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* @param[in] format Specifies the data type of the array.
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* @param[in] count Specifies the length of the array.
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* @return Attribute index if successful, negative value on failure.
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*/
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int AttrInfo_AddLoader(C3D_AttrInfo* info, int regId, GPU_FORMATS format, int count);
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/**
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* @brief Defines a fixed vertex attribute.
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* @note The attribute index returned should be the same as the order used
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* when specifying \ref AttrInfo_AddLoader() and \ref AttrInfo_AddFixed().
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* @param[out] info Attribute info structure.
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* @param[in] regId Specifies the attribute register in the vertex shader that will be modified.
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* @return Attribute index if successful, negative value on failure.
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*/
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int AttrInfo_AddFixed(C3D_AttrInfo* info, int regId);
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/**
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* @brief Gets pointer to the global \ref C3D_AttrInfo structure.
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* @return Pointer to global \ref C3D_AttrInfo. This should not be freed.
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*/
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C3D_AttrInfo* C3D_GetAttrInfo(void);
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/**
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* @brief Sets global \ref C3D_AttrInfo structure.
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* Copies values from the specified \ref C3D_AttrInfo structure to the
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* global \ref C3D_AttrInfo structure.
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* @param[in] info Pointer to user \ref C3D_AttrInfo.
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*/
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void C3D_SetAttrInfo(C3D_AttrInfo* info);
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