diff --git a/source/uniforms.c b/source/uniforms.c index ce3efed..10876cc 100644 --- a/source/uniforms.c +++ b/source/uniforms.c @@ -105,7 +105,8 @@ void C3Di_LoadShaderUniforms(shaderInstance_s* si) C3D_BoolUnifs[type] |= si->boolUniforms; } - C3D_BoolUnifs[type] &= ~BIT(15); + if (type == GPU_GEOMETRY_SHADER) + C3D_BoolUnifs[type] &= ~BIT(15); C3D_BoolUnifsDirty[type] = true; if (si->intUniformMask)