Deprecate C3D_RenderTargetSetClear, use C3D_RenderTargetClear instead
This commit is contained in:
parent
d24e404582
commit
b59cdc3c7c
@ -64,9 +64,14 @@ public:
|
|||||||
C3D_RenderTarget* C3D_RenderTargetCreate(int width, int height, GPU_COLORBUF colorFmt, C3D_DEPTHTYPE depthFmt);
|
C3D_RenderTarget* C3D_RenderTargetCreate(int width, int height, GPU_COLORBUF colorFmt, C3D_DEPTHTYPE depthFmt);
|
||||||
C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face, int level, C3D_DEPTHTYPE depthFmt);
|
C3D_RenderTarget* C3D_RenderTargetCreateFromTex(C3D_Tex* tex, GPU_TEXFACE face, int level, C3D_DEPTHTYPE depthFmt);
|
||||||
void C3D_RenderTargetDelete(C3D_RenderTarget* target);
|
void C3D_RenderTargetDelete(C3D_RenderTarget* target);
|
||||||
void C3D_RenderTargetSetClear(C3D_RenderTarget* target, C3D_ClearBits clearBits, u32 clearColor, u32 clearDepth);
|
C3D_DEPRECATED void C3D_RenderTargetSetClear(C3D_RenderTarget* target, C3D_ClearBits clearBits, u32 clearColor, u32 clearDepth);
|
||||||
void C3D_RenderTargetSetOutput(C3D_RenderTarget* target, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags);
|
void C3D_RenderTargetSetOutput(C3D_RenderTarget* target, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags);
|
||||||
|
|
||||||
|
static inline void C3D_RenderTargetClear(C3D_RenderTarget* target, C3D_ClearBits clearBits, u32 clearColor, u32 clearDepth)
|
||||||
|
{
|
||||||
|
C3D_FrameBufClear(&target->frameBuf, clearBits, clearColor, clearDepth);
|
||||||
|
}
|
||||||
|
|
||||||
void C3D_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags);
|
void C3D_SafeDisplayTransfer(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 flags);
|
||||||
void C3D_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags);
|
void C3D_SafeTextureCopy(u32* inadr, u32 indim, u32* outadr, u32 outdim, u32 size, u32 flags);
|
||||||
void C3D_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1);
|
void C3D_SafeMemoryFill(u32* buf0a, u32 buf0v, u32* buf0e, u16 control0, u32* buf1a, u32 buf1v, u32* buf1e, u16 control1);
|
||||||
|
Loading…
Reference in New Issue
Block a user