Adding const as directed.
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@ -627,7 +627,7 @@ void Mtx_FromQuat(C3D_Mtx* m, C3D_FQuat q);
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* @param[in] m Input Matrix
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* @return Generated Quaternion
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*/
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C3D_FQuat Quat_FromMtx(C3D_Mtx* m);
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C3D_FQuat Quat_FromMtx(const C3D_Mtx* m);
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/**
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* @brief Identity Quaternion
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@ -1,6 +1,6 @@
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#include <c3d/maths.h>
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C3D_FQuat Quat_FromMtx(C3D_Mtx* m)
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C3D_FQuat Quat_FromMtx(const C3D_Mtx* m)
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{
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//Taken from Gamasutra:
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//http://www.gamasutra.com/view/feature/131686/rotating_objects_using_quaternions.php
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