Fix typo in C3D_UpdateUniforms that broke FVec uniform management
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@ -52,7 +52,7 @@ void C3D_UpdateUniforms(GPU_SHADER_TYPE type)
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// Upload the uniforms
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// Upload the uniforms
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GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+offset, 0x80000000|i);
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GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+offset, 0x80000000|i);
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GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+offset, (u32*)&C3D_FVUnif[i], (j-i)*4);
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GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+offset, (u32*)&C3D_FVUnif[type][i], (j-i)*4);
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// Clear the dirty flag
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// Clear the dirty flag
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int k;
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int k;
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