Fix typo in C3D_UpdateUniforms that broke FVec uniform management

This commit is contained in:
fincs 2015-11-22 13:48:11 +01:00
parent a39ca9971d
commit ff11cc9f67

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@ -52,7 +52,7 @@ void C3D_UpdateUniforms(GPU_SHADER_TYPE type)
// Upload the uniforms
GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+offset, 0x80000000|i);
GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+offset, (u32*)&C3D_FVUnif[i], (j-i)*4);
GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+offset, (u32*)&C3D_FVUnif[type][i], (j-i)*4);
// Clear the dirty flag
int k;