oreo639
66a0594e5d
Add C3D_LightEnvBumpNormalZ()
...
Used to configure whether the Z component of the normal map is used or if
the Z component is reconstructed based on the XY components of the normal map.
2023-08-12 16:52:36 +02:00
fincs
52702d1f9f
GPU_LUTINPUT_CP requires light env layer config 7
2017-05-30 17:52:50 +02:00
fincs
91b89c7a62
Allow for separate light amb/dif/spe colors
2017-03-30 23:42:58 +02:00
fincs
370e938520
LightLut/LightEnv: generate/use proper LUTs for the [0,1] domain
2017-03-30 23:39:39 +02:00
fincs
c030f3e70a
Use weak symbols instead of function pointers for optional features
2017-03-05 23:28:30 +01:00
Michael Theall
3ae31adab4
Add doxygen support
2017-02-09 19:45:33 +01:00
fincs
4814f804c6
Add missing fragment lighting functionality
2015-11-28 15:56:20 +01:00
fincs
cd39c3b8d1
Improve and correct support for light distance attenuation
2015-11-26 12:28:09 +01:00
fincs
0922a64ed3
Add fragment light LUT support
2015-09-15 23:02:35 +02:00
fincs
133d10c629
Some corrections, fragment lighting still not working
2015-09-14 17:00:58 +02:00
fincs
53cf76feac
Begin implementing fragment lighting functionality
2015-09-13 23:27:38 +02:00