Commit Graph

4 Commits

Author SHA1 Message Date
fincs
a382eeed2b Use framebuffers instead of renderbuffers in rendertargets, details:
- The color buffer is mandatory, and it can either be a simple buffer
  (whose allocation lifetime managed automatically by citro3d), or be
  linked to a texture
- The depth buffer is optional, and it can only be a simple buffer
- Added C3D_RenderTargetCreateFromTex
- Clear bits in C3D_RenderTargetSetClear now work properly
2017-02-14 18:34:14 +01:00
fincs
a91889f5ba Added C3D_FrameRate() for controlling output framerate 2017-02-09 19:57:02 +01:00
fincs
a37648f42f Add renderqueue-safe versions of GX_DisplayTransfer/TextureCopy/MemoryFill 2016-03-26 00:30:43 +01:00
fincs
39a71a5fbf Implement render queue system 2016-01-05 17:30:05 +01:00