fincs
ac755aa3ec
Add some shadow-related texture functions:
...
- C3D_TexShadowParams: configure GPUREG_TEXUNIT0_SHADOW
- C3D_TexInitShadow: create shadow map texture
- C3D_TexInitShadowCube: as above, but for shadow cubemaps
2017-02-14 19:40:07 +01:00
fincs
82b9eea410
Refactor GPUREG_TEXUNIT_CONFIG state (in preparation of future changes)
2017-02-14 18:40:58 +01:00
fincs
5c1d037fa2
Introduce framebuffer (light renderbuffer) infrastructure
2017-02-14 18:24:57 +01:00
fincs
15de0e300e
Add support for cube textures, see below:
...
- Added C3D_TexCube structure for holding pointers to all 6 faces
- C3D_TexLoadImage accepts face number and mipmap level
- C3D_TexGenerateMipmap accepts face number
- Added functions (C3D_Tex*GetImagePtr) for accessing image data
- Now using GX to copy texture data to VRAM instead of failing
- Moved texunit setup code to texture.c
2017-02-12 00:14:04 +01:00
fincs
0fd245b171
Begin overhauling texture API, see details:
...
- Now supports multilevel data (LOD) used for mipmapping
- Basic mipmap generation (currently only for RGBA8 and RGB8 textures)
- Texture type can now be specified (TODO: support cube textures)
- Border color can also be specified now
- More flexibility in texture initialization parameters
2017-02-09 20:07:37 +01:00
fincs
73aea35120
Add bIsZBuffer parameter to C3D_DepthMap
2017-02-09 19:59:31 +01:00
fincs
7a55e4554a
Reset attribute configuration on shader program change
2017-02-09 19:58:05 +01:00
Michael Theall
3ae31adab4
Add doxygen support
2017-02-09 19:45:33 +01:00
fincs
b276d8cec2
Fix APT suspend with renderqueues
2016-01-22 00:06:15 +01:00
fincs
184fad0623
Add C3D_GetCmdBufUsage
2016-01-19 22:32:55 +01:00
fincs
39a71a5fbf
Implement render queue system
2016-01-05 17:30:05 +01:00
fincs
2692ea5e7d
Let libctru manage output attribute clock enable
2015-12-01 13:31:42 +01:00
fincs
43bdd7e339
Adapt to latest GPU register name changes
2015-12-01 13:01:16 +01:00
fincs
1fec391865
Correct C3D_SetScissor
2015-11-26 23:54:06 +01:00
fincs
497a4ff9b7
Add C3D_ColorLogicOp and C3D_FragOpMode
2015-11-25 22:02:16 +01:00
fincs
8992e6fd18
Actually implement fixed vertex attribute support
2015-11-22 17:47:33 +01:00
fincs
dfad81b53c
Implement proper shader program DVLE constant management
2015-11-21 01:02:25 +01:00
fincs
ca410a80ac
Adapt to latest changes in great-refactor
2015-11-20 17:25:50 +01:00
fincs
bd913bb93e
Adapt to latest changes in great-refactor
2015-11-11 21:50:43 +01:00
fincs
6c4836397b
Some tweaks in renderbuffer handling
2015-09-20 14:04:50 +02:00
fincs
a0345263df
Fragment lighting fixed (!)
2015-09-15 17:50:11 +02:00
fincs
53cf76feac
Begin implementing fragment lighting functionality
2015-09-13 23:27:38 +02:00
fincs
b2584cb71a
Add some missing TexEnv functionality
2015-09-10 13:47:16 +02:00
fincs
a36f5c49d2
Update GPU register names
2015-09-07 19:31:48 +02:00
fincs
f640360108
Decouple attribute and buffer management
2015-09-07 14:47:20 +02:00
fincs
3e42b1a9a4
Adapt to the great-refactor libctru branch
2015-09-06 22:08:28 +02:00
fincs
a8ce19c3b5
Updates for latest libctru and picasso
2015-08-23 18:54:44 +02:00
fincs
d4971ddca5
Use APT hooks to restore GPU state when returning from homemenu
2015-06-27 19:17:50 +02:00
fincs
153f01e741
Add Render Buffer API + Viewport/Scissor + Update Example
2015-03-07 23:41:32 +01:00
fincs
87d4751a87
C3D_DepthRange() -> C3D_DepthMap()
2015-03-07 17:02:38 +01:00
fincs
a53124d98c
Add support for geoshader uniforms
2015-03-05 23:05:14 +01:00
fincs
009afa6ef5
Adapt to new GPU register write style
2015-03-05 17:56:33 +01:00
fincs
e7d0632224
Initial commit
2014-12-20 21:34:19 +01:00