Thompson Lee
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6e2c97c43f
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Fixed indentation, tidied up the code so the if... statement is flipped around, and added <float.h> to c3d/maths.h.
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2016-07-31 07:16:14 -04:00 |
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Thompson Lee
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ef913eb9a4
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Hidden indentation misalignment fixed.
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2016-07-31 01:27:10 -04:00 |
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Thompson Lee
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934e0fd05a
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Indenting again, just so Github aligns nicely.
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2016-07-31 01:23:08 -04:00 |
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Thompson Lee
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0abaad6bef
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Indented all possible spaces I can find.
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2016-07-31 01:19:17 -04:00 |
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Thompson Lee
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57e8972cce
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Tabifying the indents. If it is still unaligned, I apologize.
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2016-07-31 01:07:55 -04:00 |
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Thompson Lee
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57db4eeeb0
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Wait... There's bool used....
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2016-07-31 01:03:51 -04:00 |
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Thompson Lee
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71b0af0350
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Decided to return int value to notify if inverse calculation is successful, or failed.
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2016-07-31 00:42:14 -04:00 |
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Thompson Lee
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e999c4c6f7
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Adding a Mtx_Inverse calculation.
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2016-07-30 23:11:52 -04:00 |
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fincs
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7d42b57289
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Fix Mtx_RotateX/Z to use standard mathematical convention (positive=CCW)
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2016-01-27 21:25:21 +01:00 |
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fincs
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ba8656044f
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Fix Mtx_OrthoTilt: near/far were swapped
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2016-01-20 16:06:46 +01:00 |
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fincs
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447c5b05bb
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Add Mtx_PerspStereoTilt() for stereo 3D rendering
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2015-09-16 13:29:48 +02:00 |
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fincs
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21452fe6ee
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Fix some broken 3D math
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2015-07-23 22:21:49 +02:00 |
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fincs
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e7d0632224
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Initial commit
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2014-12-20 21:34:19 +01:00 |
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