fincs
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7354976bca
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Some tweaks to Spotlight support
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2017-03-30 23:42:29 +02:00 |
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fincs
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370e938520
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LightLut/LightEnv: generate/use proper LUTs for the [0,1] domain
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2017-03-30 23:39:39 +02:00 |
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fincs
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c030f3e70a
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Use weak symbols instead of function pointers for optional features
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2017-03-05 23:28:30 +01:00 |
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fincs
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05d8f08375
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Fix C3D_LightEnvLut used when disabling a LUT
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2017-03-04 18:16:07 +01:00 |
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fincs
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417d20b505
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Fix broken C3D_LightEnvShadowMode implementation
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2017-02-14 19:40:40 +01:00 |
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Michael Theall
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3ae31adab4
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Add doxygen support
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2017-02-09 19:45:33 +01:00 |
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fincs
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5c4642cd22
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Fix #5 (lut_RR never getting updated)
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2016-03-25 23:42:15 +01:00 |
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fincs
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4814f804c6
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Add missing fragment lighting functionality
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2015-11-28 15:56:20 +01:00 |
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fincs
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b7daa13f59
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Automatically select a suitable light environment layer
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2015-11-26 12:18:44 +01:00 |
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fincs
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d1f93d99bb
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Fix typo in lightenv.c
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2015-11-09 00:08:51 +01:00 |
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fincs
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0922a64ed3
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Add fragment light LUT support
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2015-09-15 23:02:35 +02:00 |
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fincs
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133d10c629
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Some corrections, fragment lighting still not working
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2015-09-14 17:00:58 +02:00 |
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fincs
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53cf76feac
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Begin implementing fragment lighting functionality
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2015-09-13 23:27:38 +02:00 |
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