Commit Graph

12 Commits

Author SHA1 Message Date
Thompson Lee
642545d2e2 Added Mtx_Add() and Mtx_Subtract(). (#28) 2016-09-12 00:23:21 +02:00
Thompson Lee
7960e832de Added Mtx_Diagonal(). (#27) 2016-09-11 23:40:10 +02:00
Thompson Lee
b32275ee94 Squashing all commits from the previous pull requests. #21, #22, and #23. (#26) 2016-08-30 21:18:37 +02:00
Thompson Lee
8a3982d625 Added Quat_FromPitchYawRoll() helper function. (#25)
Quickly converts pitch, yaw, and roll rotations to the Quaternion equivalent orientation, with optimized code.
2016-08-22 22:14:26 +02:00
Thompson Lee
ae0ce14c9d Enhancement: Mtx_Inverse() returns a non-zero determinant if the matrix passed in can be inverted, otherwise returns zero if the matrix is singular/degenerative. 2016-08-05 01:02:59 -05:00
Thompson Lee
59b0311f48 Minor Fixes series
- Added a missing @param[in].
- Added @mtheall 's Mtx_Multiply() enhancement.
2016-08-05 00:19:55 -05:00
mtheall
dc4d81eea9 More additions and enhancements to math code, see details (#19)
Added C3D_AngleFromDegrees
Added FVec4_PerspDivide
Added LH option for projections
2016-08-04 21:23:28 +02:00
Thompson Lee
dde8877f38 Left-handed and Right-handed Look-At Matrix functions (#17) 2016-08-04 12:43:33 +02:00
mtheall
766def30a3 Optimized matrix math (#15)
Added non-tilt projections
Added quaternions
Added test framework
Created logo
2016-08-04 11:33:18 +02:00
Thompson Lee
d7d5ba28a1 Added a Matrix Inverse Function (#14) 2016-07-31 13:20:36 +02:00
fincs
447c5b05bb Add Mtx_PerspStereoTilt() for stereo 3D rendering 2015-09-16 13:29:48 +02:00
fincs
e7d0632224 Initial commit 2014-12-20 21:34:19 +01:00