Commit Graph

33 Commits

Author SHA1 Message Date
Thomas Edvalson
b0b46b7133 Make uniform matrix pointers const 2016-05-23 13:43:48 -04:00
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a37648f42f Add renderqueue-safe versions of GX_DisplayTransfer/TextureCopy/MemoryFill 2016-03-26 00:30:43 +01:00
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1e9e8ead11 Fix integer and boolean uniforms 2016-01-24 01:45:39 +01:00
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7e30059573 Add C3D_ImmDrawRestartPrim 2016-01-19 22:33:04 +01:00
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184fad0623 Add C3D_GetCmdBufUsage 2016-01-19 22:32:55 +01:00
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39a71a5fbf Implement render queue system 2016-01-05 17:30:05 +01:00
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959f250f4e Add C3D_BoolUnifSet, correct int/bool uniform IDs 2015-12-05 14:23:54 +01:00
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c188bcf5df Add C3D_VideoSync() 2015-11-28 16:41:20 +01:00
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ae4d9aba93 Generalize C3D_FVUnifMtx to support 2x4, 3x4 and 4x4 matrices 2015-11-28 16:25:23 +01:00
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4814f804c6 Add missing fragment lighting functionality 2015-11-28 15:56:20 +01:00
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912e9b152c Refactor renderbuffer code to create and use texture objects 2015-11-28 15:53:06 +01:00
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209de933de Add C3D_TexInitVRAM 2015-11-28 15:51:07 +01:00
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1fec391865 Correct C3D_SetScissor 2015-11-26 23:54:06 +01:00
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cd39c3b8d1 Improve and correct support for light distance attenuation 2015-11-26 12:28:09 +01:00
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497a4ff9b7 Add C3D_ColorLogicOp and C3D_FragOpMode 2015-11-25 22:02:16 +01:00
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8992e6fd18 Actually implement fixed vertex attribute support 2015-11-22 17:47:33 +01:00
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d93987403a Add support for immediate mode & fixed vertex attributes w/ example 2015-11-22 17:28:33 +01:00
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a39ca9971d Remove old VBO/IBO code 2015-11-22 12:30:51 +01:00
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447c5b05bb Add Mtx_PerspStereoTilt() for stereo 3D rendering 2015-09-16 13:29:48 +02:00
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0922a64ed3 Add fragment light LUT support 2015-09-15 23:02:35 +02:00
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133d10c629 Some corrections, fragment lighting still not working 2015-09-14 17:00:58 +02:00
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53cf76feac Begin implementing fragment lighting functionality 2015-09-13 23:27:38 +02:00
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b2584cb71a Add some missing TexEnv functionality 2015-09-10 13:47:16 +02:00
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f7d344843e Simply uniform set code in example 2015-09-09 17:21:40 +02:00
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60df9ed7d6 Add textured_cube example (a ported libctru example) 2015-09-09 01:14:20 +02:00
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f640360108 Decouple attribute and buffer management 2015-09-07 14:47:20 +02:00
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a8ce19c3b5 Updates for latest libctru and picasso 2015-08-23 18:54:44 +02:00
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6243cc830d Textures: micro-optimization 2015-07-23 22:22:28 +02:00
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d4971ddca5 Use APT hooks to restore GPU state when returning from homemenu 2015-06-27 19:17:50 +02:00
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153f01e741 Add Render Buffer API + Viewport/Scissor + Update Example 2015-03-07 23:41:32 +01:00
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87d4751a87 C3D_DepthRange() -> C3D_DepthMap() 2015-03-07 17:02:38 +01:00
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a53124d98c Add support for geoshader uniforms 2015-03-05 23:05:14 +01:00
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e7d0632224 Initial commit 2014-12-20 21:34:19 +01:00